local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133004088 L1_1 = {} L1_1.gadget_id_1 = 342 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 341 L3_1.gadget_id = 70211101 L4_1 = {} L4_1.x = 2258.063 L4_1.y = 270.231 L4_1.z = -261.976 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 357.196 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 11 L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\232\146\153\229\190\183" L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 342 L4_1.gadget_id = 70900039 L5_1 = {} L5_1.x = 2257.903 L5_1.y = 270.276 L5_1.z = -259.628 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 178.702 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L5_1 = GadgetState L5_1 = L5_1.GearStop L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 88004 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = 2265.833 L6_1.y = 270.167 L6_1.z = -258.888 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.area_id = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000118 L3_1.name = "GADGET_STATE_CHANGE_118" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_118" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_118" L3_1.tlog_tag = "\229\165\148\231\139\188\229\178\173_88_\232\176\156\233\162\152\231\160\180\232\167\163_\231\187\147\231\174\151" L4_1 = {} L4_1.config_id = 1088001 L4_1.name = "GROUP_REFRESH_88001" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_REFRESH L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_REFRESH_88001" L5_1 = {} L5_1.config_id = 1088002 L5_1.name = "VARIABLE_CHANGE_88002" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "unlock_1" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_88002" L5_1.action = "action_EVENT_VARIABLE_CHANGE_88002" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "unlock_1" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 342 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_118" L6_1 = "GROUP_REFRESH_88001" L7_1 = "VARIABLE_CHANGE_88002" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 342 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_118 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 6007 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.UnfreezeGroupLimit L3_2 = A0_2 L4_2 = 50 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_118 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "unlock_1" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_REFRESH_88001 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "unlock_1" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 4 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_88002 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_id_1 L4_2.config_id = L5_2 L5_2 = GadgetState L5_2 = L5_2.Default L4_2.state = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_88002 = L2_1