local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133004068 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 68001 L2_1.gadget_id = 70217013 L3_1 = {} L3_1.x = 2197.961 L3_1.y = 213.613 L3_1.z = -926.376 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 359.841 L3_1.y = -0.005 L3_1.z = 0.094 L2_1.rot = L3_1 L2_1.level = 1 L2_1.chest_drop_id = 21920003 L2_1.drop_count = 1 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 68002 L3_1.gadget_id = 70217013 L4_1 = {} L4_1.x = 2202.906 L4_1.y = 219.805 L4_1.z = -890.906 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.chest_drop_id = 21920004 L3_1.drop_count = 1 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 68003 L4_1.gadget_id = 70217013 L5_1 = {} L5_1.x = 2386.879 L5_1.y = 262.068 L5_1.z = -594.754 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.009 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.chest_drop_id = 21920005 L4_1.drop_count = 1 L4_1.isOneoff = true L4_1.persistent = true L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 68004 L5_1.gadget_id = 70217013 L6_1 = {} L6_1.x = 2252.248 L6_1.y = 264.282 L6_1.z = -773.57 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.chest_drop_id = 21920006 L5_1.drop_count = 1 L5_1.isOneoff = true L5_1.persistent = true L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 68005 L6_1.gadget_id = 70217013 L7_1 = {} L7_1.x = 2312.242 L7_1.y = 216.063 L7_1.z = -913.785 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 76.864 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.chest_drop_id = 21920007 L6_1.drop_count = 1 L6_1.isOneoff = true L6_1.persistent = true L6_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 68001 L5_1 = 68002 L6_1 = 68003 L7_1 = 68004 L8_1 = 68005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1