local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133004060 L1_1 = {} L2_1 = {} L2_1.config_id = 60001 L2_1.monster_id = 21010101 L3_1 = {} L3_1.x = 2040.81 L3_1.y = 241.612 L3_1.z = -550.115 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 330.419 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_id = 1000100 L2_1.ban_excel_drop = true L2_1.pose_id = 9010 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 60002 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = 2038.631 L4_1.y = 241.919 L4_1.z = -550.13 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 28.284 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_id = 1000100 L3_1.ban_excel_drop = true L3_1.pose_id = 9010 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 60003 L4_1.monster_id = 21010701 L5_1 = {} L5_1.x = 2038.169 L5_1.y = 241.828 L5_1.z = -548.064 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 89.256 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_id = 1000100 L4_1.ban_excel_drop = true L4_1.pose_id = 9013 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 60006 L5_1.monster_id = 21010301 L6_1 = {} L6_1.x = 2040.525 L6_1.y = 241.747 L6_1.z = -547.205 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 203.087 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.drop_id = 1000100 L5_1.ban_excel_drop = true L5_1.pose_id = 9010 L5_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1060007 L2_1.name = "ANY_MONSTER_DIE_60007" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_60007" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_60007" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 60001 L5_1 = 60002 L6_1 = 60003 L7_1 = 60006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_60007" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133004060 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_60007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "200290401" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_60007 = L1_1