local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133003796 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 796001 L2_1.gadget_id = 70360153 L3_1 = {} L3_1.x = 2212.803 L3_1.y = 243.302 L3_1.z = -1570.649 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 290.695 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.draft_id = 1003 L2_1.area_id = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 796002 L3_1 = {} L3_1.x = 2208.821 L3_1.y = 243.038 L3_1.z = -1569.074 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 111.541 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 1 L1_1[1] = L2_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 796001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1