local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133003575 L1_1 = {} L2_1 = {} L2_1.config_id = 575001 L2_1.monster_id = 21010601 L3_1 = {} L3_1.x = 2185.779 L3_1.y = 254.766 L3_1.z = -1687.482 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 275.236 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 9011 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 575002 L3_1.monster_id = 21010601 L4_1 = {} L4_1.x = 2197.106 L4_1.y = 254.2 L4_1.z = -1683.93 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 9011 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 575003 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 2194.055 L5_1.y = 255.155 L5_1.z = -1688.501 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 352.699 L5_1.y = 262.145 L5_1.z = 356.278 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 9010 L4_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 575004 L2_1.gadget_id = 70300083 L3_1 = {} L3_1.x = 2193.868 L3_1.y = 253.797 L3_1.z = -1680.989 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 339.465 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 575005 L3_1.gadget_id = 70300083 L4_1 = {} L4_1.x = 2187.003 L4_1.y = 254.103 L4_1.z = -1683.29 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 339.465 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 575006 L4_1.gadget_id = 70300100 L5_1 = {} L5_1.x = 2184.367 L5_1.y = 254.654 L5_1.z = -1687.286 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 575007 L5_1.gadget_id = 70300100 L6_1 = {} L6_1.x = 2196.973 L6_1.y = 253.965 L6_1.z = -1682.171 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 575009 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 18.9 L3_1 = {} L3_1.x = 2191.237 L3_1.y = 251.973 L3_1.z = -1675.731 L2_1.pos = L3_1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 575010 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 18.9 L4_1 = {} L4_1.x = 2191.237 L4_1.y = 251.973 L4_1.z = -1675.731 L3_1.pos = L4_1 L3_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1575008 L2_1.name = "ANY_MONSTER_DIE_575008" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_575008" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_575008" L3_1 = {} L3_1.config_id = 1575009 L3_1.name = "ENTER_REGION_575009" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_575009" L3_1.action = "" L4_1 = {} L4_1.config_id = 1575010 L4_1.name = "ENTER_REGION_575010" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_575010" L4_1.action = "action_EVENT_ENTER_REGION_575010" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 575001 L6_1 = 575002 L7_1 = 575003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 575004 L6_1 = 575005 L7_1 = 575006 L8_1 = 575007 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 575009 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_575008" L6_1 = "ENTER_REGION_575009" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 575010 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L6_1 = "ENTER_REGION_575010" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_575008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1330035751" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_575008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 575009 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_575009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 575010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_575010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = {} L2_2.x = 2189 L2_2.y = 249 L2_2.z = -1656 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 1110148 L6_2 = L2_2 L7_2 = 50 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "1330035752" L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : add_quest_progress" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_575010 = L1_1