local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133003554 L1_1 = {} L1_1.elem = "Water" L1_1.head_group = 305001001 L1_1.gadget_crucible = 1001 L2_1 = {} L2_1.Water = 1 L2_1.Fire = 2 L2_1.Electric = 3 L2_1.Ice = 4 L2_1.Wind = 5 L2_1.Rock = 6 L2_1.Grass = 7 L3_1 = {} L4_1 = {} L4_1.config_id = 554002 L4_1.monster_id = 22010303 L5_1 = {} L5_1.x = 2366.525 L5_1.y = 283.898 L5_1.z = -1738.606 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 289.846 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 5 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.isElite = true L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 554003 L5_1.monster_id = 22010302 L6_1 = {} L6_1.x = 2364.202 L6_1.y = 283.898 L6_1.z = -1725.285 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 238.028 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 5 L5_1.drop_id = 1000100 L5_1.disableWander = true L6_1 = {} L7_1 = 6106 L6_1[1] = L7_1 L5_1.affix = L6_1 L5_1.isElite = true L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 554004 L6_1.monster_id = 21020501 L7_1 = {} L7_1.x = 2371.333 L7_1.y = 283.898 L7_1.z = -1739.662 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 333.623 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 5 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.isElite = true L6_1.area_id = 1 L7_1 = {} L7_1.config_id = 554005 L7_1.monster_id = 24010101 L8_1 = {} L8_1.x = 2362.819 L8_1.y = 283.898 L8_1.z = -1723.769 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 196.548 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 5 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.isElite = true L7_1.pose_id = 100 L7_1.area_id = 1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1554001 L4_1.name = "ANY_MONSTER_DIE_554001" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_554001" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_554001" L4_1.trigger_count = 0 L3_1[1] = L4_1 triggers = L3_1 L3_1 = {} variables = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_554001" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 554002 L8_1 = 554003 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_554001" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L8_1 = 554004 L9_1 = 554005 L7_1[1] = L8_1 L7_1[2] = L9_1 L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L8_1 = "ANY_MONSTER_DIE_554001" L7_1[1] = L8_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_554001 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.ExecuteGadgetLua L3_2 = A0_2 L4_2 = L1_1.head_group L5_2 = L1_1.gadget_crucible L6_2 = 5001 L7_2 = L1_1.elem L7_2 = L2_1[L7_2] L8_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_554001 = L3_1