local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133003483 L1_1 = {} L2_1 = {} L2_1.config_id = 1727 L2_1.monster_id = 21020201 L3_1 = {} L3_1.x = 2068.469 L3_1.y = 208.041 L3_1.z = -1037.686 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 351.83 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 401 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 1728 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = 2065.704 L4_1.y = 206.929 L4_1.z = -1030.988 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 40.215 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_id = 1000100 L3_1.pose_id = 9010 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 1729 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 2065.878 L5_1.y = 207.115 L5_1.z = -1025.978 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 154.063 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_id = 1000100 L4_1.pose_id = 9010 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 1730 L5_1.monster_id = 21010601 L6_1 = {} L6_1.x = 2070.753 L6_1.y = 207.001 L6_1.z = -1025.124 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 236.462 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.drop_id = 1000100 L5_1.pose_id = 9011 L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 1731 L6_1.monster_id = 21010501 L7_1 = {} L7_1.x = 2066.286 L7_1.y = 208.257 L7_1.z = -1036.07 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 15.504 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 15 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4354 L2_1.gadget_id = 70300083 L3_1 = {} L3_1.x = 2071.617 L3_1.y = 206.032 L3_1.z = -1029.968 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 356.569 L3_1.y = 286.605 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 4355 L3_1.gadget_id = 70220013 L4_1 = {} L4_1.x = 2065.14 L4_1.y = 208.136 L4_1.z = -1037.923 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 23.216 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 2 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 4356 L4_1.gadget_id = 70300093 L5_1 = {} L5_1.x = 2069.098 L5_1.y = 206.755 L5_1.z = -1025.258 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 63.341 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 2 L4_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 588 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 40 L3_1 = {} L3_1.x = 2070.477 L3_1.y = 206.227 L3_1.z = -1029.964 L2_1.pos = L3_1 L2_1.area_id = 3 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000588 L2_1.name = "ENTER_REGION_588" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_588" L2_1.action = "action_EVENT_ENTER_REGION_588" L3_1 = {} L3_1.config_id = 1000589 L3_1.name = "ANY_MONSTER_DIE_589" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_589" L3_1.trigger_count = 5 L4_1 = {} L4_1.config_id = 1000590 L4_1.name = "ANY_GADGET_DIE_590" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_GADGET_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_590" L4_1.action = "action_EVENT_ANY_GADGET_DIE_590" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 1727 L6_1 = 1728 L7_1 = 1729 L8_1 = 1730 L9_1 = 1731 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 4354 L6_1 = 4355 L7_1 = 4356 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 588 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_588" L6_1 = "ANY_MONSTER_DIE_589" L7_1 = "ANY_GADGET_DIE_590" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 588 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_588 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300348301" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_588 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300348302" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300348303" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_589 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 4354 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_590 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300348303" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_590 = L1_1