local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133003474 L1_1 = {} L2_1 = {} L2_1.config_id = 1638 L2_1.monster_id = 21010501 L3_1 = {} L3_1.x = 2519.255 L3_1.y = 202.923 L3_1.z = -1122.435 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 338.2 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 1640 L3_1.monster_id = 21010501 L4_1 = {} L4_1.x = 2516.671 L4_1.y = 202.669 L4_1.z = -1120.113 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 128.874 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 1653 L4_1.monster_id = 21020201 L5_1 = {} L5_1.x = 2504.588 L5_1.y = 202.984 L5_1.z = -1135.972 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 70.827 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L4_1.disableWander = true L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 1654 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = 2510.529 L6_1.y = 202.494 L6_1.z = -1134.095 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 337.425 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 1655 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = 2516.369 L7_1.y = 202.543 L7_1.z = -1132.42 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 351.873 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L6_1.area_id = 1 L7_1 = {} L7_1.config_id = 1656 L7_1.monster_id = 21010601 L8_1 = {} L8_1.x = 2525.887 L8_1.y = 204.831 L8_1.z = -1145.989 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 32.3 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L7_1.area_id = 1 L8_1 = {} L8_1.config_id = 1657 L8_1.monster_id = 21010601 L9_1 = {} L9_1.x = 2516.287 L9_1.y = 204.412 L9_1.z = -1146.989 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L8_1.area_id = 1 L9_1 = {} L9_1.config_id = 1658 L9_1.monster_id = 21020101 L10_1 = {} L10_1.x = 2520.387 L10_1.y = 204.818 L10_1.z = -1145.789 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 357.815 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L9_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4264 L2_1.gadget_id = 70220013 L3_1 = {} L3_1.x = 2506.13 L3_1.y = 202.494 L3_1.z = -1127.798 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 328.3 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 4275 L3_1.gadget_id = 70220013 L4_1 = {} L4_1.x = 2507.087 L4_1.y = 202.156 L4_1.z = -1124.989 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 7.332 L4_1.y = 342.875 L4_1.z = 359.605 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 4277 L4_1.gadget_id = 70300100 L5_1 = {} L5_1.x = 2514.057 L5_1.y = 202.482 L5_1.z = -1129.716 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 152.3 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 4278 L5_1.gadget_id = 70300100 L6_1 = {} L6_1.x = 2508.946 L6_1.y = 202.489 L6_1.z = -1130.577 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 122.9 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 4454 L6_1.gadget_id = 70300098 L7_1 = {} L7_1.x = 2518.335 L7_1.y = 202.812 L7_1.z = -1121.166 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000569 L2_1.name = "ANY_MONSTER_DIE_569" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_569" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_569" L3_1 = {} L3_1.config_id = 1000574 L3_1.name = "ANY_MONSTER_LIVE_574" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_574" L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_574" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 1638 L5_1 = 1640 L6_1 = 1653 L7_1 = 1654 L8_1 = 1655 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 4264 L5_1 = 4275 L6_1 = 4277 L7_1 = 4278 L8_1 = 4454 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_569" L5_1 = "ANY_MONSTER_LIVE_574" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_569 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1657 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1658 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1656 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 2510 L2_2.y = 194 L2_2.z = -1141 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_soundplay" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = {} L3_2.x = 2510 L3_2.y = 194 L3_2.z = -1141 L4_2 = ScriptLib L4_2 = L4_2.ShowReminderRadius L5_2 = A0_2 L6_2 = 400004 L7_2 = L3_2 L8_2 = 50 L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_569 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1656 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_574 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 1656 L5_2 = 133003474 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 1657 L5_2 = 133003474 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 1658 L5_2 = 133003474 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_574 = L1_1