local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133002941 L1_1 = {} L2_1 = {} L2_1.config_id = 941001 L2_1.monster_id = 20011001 L3_1 = {} L3_1.x = 1824.158 L3_1.y = 200.647 L3_1.z = -50.768 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 115.158 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L2_1.area_id = 5 L3_1 = {} L3_1.config_id = 941002 L3_1.monster_id = 20011001 L4_1 = {} L4_1.x = 1825.36 L4_1.y = 200.701 L4_1.z = -48.138 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 175.857 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.area_id = 5 L4_1 = {} L4_1.config_id = 941003 L4_1.monster_id = 20011101 L5_1 = {} L5_1.x = 1824.603 L5_1.y = 200.38 L5_1.z = -46.125 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 134.219 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.area_id = 5 L5_1 = {} L5_1.config_id = 941004 L5_1.monster_id = 20011101 L6_1 = {} L6_1.x = 1823.204 L6_1.y = 200.168 L6_1.z = -48.703 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 121.551 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L5_1.area_id = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1941005 L2_1.name = "ANY_MONSTER_DIE_941005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_941005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_941005" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 941001 L5_1 = 941002 L6_1 = 941003 L7_1 = 941004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_941005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_941005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133002941" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_941005 = L1_1