local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133002907 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 907003 L2_1.npc_id = 10323 L3_1 = {} L3_1.x = 1374.055 L3_1.y = 200.375 L3_1.z = -181.506 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 5 L1_1[1] = L2_1 npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 907001 L2_1.gadget_id = 70800021 L3_1 = {} L3_1.x = 1382.94 L3_1.y = 200.15 L3_1.z = -190.04 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 16 L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.area_id = 5 L3_1 = {} L3_1.config_id = 907002 L3_1.gadget_id = 70710091 L4_1 = {} L4_1.x = 1374.196 L4_1.y = 200.1 L4_1.z = -181.752 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 321.386 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 16 L3_1.area_id = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 907001 L5_1 = 907002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L4_1 = 907003 L3_1[1] = L4_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 907002 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L4_1 = {} L5_1 = 907003 L4_1[1] = L5_1 L3_1.npcs = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1