local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133002410 L1_1 = {} L2_1 = {} L2_1.config_id = 410001 L2_1.monster_id = 25020201 L3_1 = {} L3_1.x = 1382.352 L3_1.y = 272.751 L3_1.z = -656.902 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 317.927 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.climate_area_id = 1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 410002 L3_1.monster_id = 25020201 L4_1 = {} L4_1.x = 1374.922 L4_1.y = 271.332 L4_1.z = -657.431 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 6.204 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.climate_area_id = 1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 410003 L4_1.monster_id = 25030201 L5_1 = {} L5_1.x = 1378.956 L5_1.y = 269.732 L5_1.z = -650.956 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 317.927 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.climate_area_id = 1 L4_1.area_id = 10 L5_1 = {} L5_1.config_id = 410004 L5_1.monster_id = 25030301 L6_1 = {} L6_1.x = 1376.945 L6_1.y = 269.689 L6_1.z = -651.573 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 338.918 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.climate_area_id = 1 L5_1.area_id = 10 L6_1 = {} L6_1.config_id = 410005 L6_1.monster_id = 25070101 L7_1 = {} L7_1.x = 1369.864 L7_1.y = 269.343 L7_1.z = -650.305 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 74.91 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.climate_area_id = 1 L6_1.area_id = 10 L7_1 = {} L7_1.config_id = 410006 L7_1.monster_id = 25070101 L8_1 = {} L8_1.x = 1369.375 L8_1.y = 268.653 L8_1.z = -646.768 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 74.91 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 35 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.climate_area_id = 1 L7_1.area_id = 10 L8_1 = {} L8_1.config_id = 410007 L8_1.monster_id = 25010401 L9_1 = {} L9_1.x = 1366.972 L9_1.y = 270.771 L9_1.z = -654.998 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 74.91 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 35 L8_1.drop_id = 1000100 L8_1.disableWander = true L8_1.climate_area_id = 1 L8_1.area_id = 10 L9_1 = {} L9_1.config_id = 410008 L9_1.monster_id = 25010401 L10_1 = {} L10_1.x = 1364.505 L10_1.y = 269.481 L10_1.z = -648.043 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 74.91 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 35 L9_1.drop_id = 1000100 L9_1.disableWander = true L9_1.climate_area_id = 1 L9_1.area_id = 10 L10_1 = {} L10_1.config_id = 410009 L10_1.monster_id = 25010501 L11_1 = {} L11_1.x = 1366.615 L11_1.y = 268.137 L11_1.z = -643.069 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 94.864 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 35 L10_1.drop_id = 1000100 L10_1.disableWander = true L10_1.climate_area_id = 1 L10_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1410010 L2_1.name = "ANY_MONSTER_DIE_410010" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_410010" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_410010" L3_1 = {} L3_1.config_id = 1410011 L3_1.name = "ANY_MONSTER_DIE_410011" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_410011" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_410011" L4_1 = {} L4_1.config_id = 1410012 L4_1.name = "GROUP_LOAD_410012" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_410012" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 410001 L5_1 = 410002 L6_1 = 410003 L7_1 = 410004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_410010" L5_1 = "GROUP_LOAD_410012" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 410005 L6_1 = 410006 L7_1 = 410007 L8_1 = 410008 L9_1 = 410009 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_410011" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_410010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133002410 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110175 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_410010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_410011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121007" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_410011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110174 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_410012 = L1_1