local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133002289 L1_1 = {} L2_1 = {} L2_1.config_id = 1039 L2_1.monster_id = 20010501 L3_1 = {} L3_1.x = 1680.643 L3_1.y = 277.686 L3_1.z = -1105.762 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 41.075 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_id = 1000100 L2_1.pose_id = 901 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 1040 L3_1.monster_id = 20010501 L4_1 = {} L4_1.x = 1679.735 L4_1.y = 277.077 L4_1.z = -1099.58 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 105.647 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_id = 1000100 L3_1.pose_id = 901 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 1041 L4_1.monster_id = 20010501 L5_1 = {} L5_1.x = 1684.445 L5_1.y = 276.125 L5_1.z = -1098.099 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 193.865 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_id = 1000100 L4_1.pose_id = 901 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 1042 L5_1.monster_id = 20010501 L6_1 = {} L6_1.x = 1683.906 L6_1.y = 277.339 L6_1.z = -1107.713 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 4.74 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.drop_id = 1000100 L5_1.pose_id = 901 L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 1043 L6_1.monster_id = 20010501 L7_1 = {} L7_1.x = 1681.69 L7_1.y = 276.58 L7_1.z = -1097.486 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 159.261 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 15 L6_1.drop_id = 1000100 L6_1.pose_id = 901 L6_1.area_id = 3 L7_1 = {} L7_1.config_id = 1044 L7_1.monster_id = 20010501 L8_1 = {} L8_1.x = 1686.41 L8_1.y = 276.45 L8_1.z = -1105.097 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 287.229 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 15 L7_1.drop_id = 1000100 L7_1.pose_id = 901 L7_1.area_id = 3 L8_1 = {} L8_1.config_id = 1045 L8_1.monster_id = 20010601 L9_1 = {} L9_1.x = 1678.193 L9_1.y = 277.928 L9_1.z = -1104.693 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 59.063 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 15 L8_1.drop_id = 1000100 L9_1 = {} L10_1 = 1006 L9_1[1] = L10_1 L8_1.affix = L9_1 L8_1.area_id = 3 L9_1 = {} L9_1.config_id = 1046 L9_1.monster_id = 20010701 L10_1 = {} L10_1.x = 1678.236 L10_1.y = 277.086 L10_1.z = -1097.719 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 134.176 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 15 L9_1.drop_id = 1000100 L10_1 = {} L11_1 = 1006 L10_1[1] = L11_1 L9_1.affix = L10_1 L9_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 2410 L2_1.gadget_id = 70300086 L3_1 = {} L3_1.x = 1683.195 L3_1.y = 275.014 L3_1.z = -1095.405 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 73.296 L2_1.rot = L3_1 L2_1.level = 10 L2_1.area_id = 3 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000397 L2_1.name = "ANY_MONSTER_LIVE_397" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_397" L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_397" L3_1 = {} L3_1.config_id = 1000398 L3_1.name = "ANY_MONSTER_DIE_398" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_398" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_398" L4_1 = {} L4_1.config_id = 1000399 L4_1.name = "CHALLENGE_SUCCESS_399" L5_1 = EventType L5_1 = L5_1.EVENT_CHALLENGE_SUCCESS L4_1.event = L5_1 L4_1.source = "1001" L4_1.condition = "" L4_1.action = "action_EVENT_CHALLENGE_SUCCESS_399" L5_1 = {} L5_1.config_id = 1000400 L5_1.name = "CHALLENGE_FAIL_400" L6_1 = EventType L6_1 = L6_1.EVENT_CHALLENGE_FAIL L5_1.event = L6_1 L5_1.source = "1001" L5_1.condition = "" L5_1.action = "action_EVENT_CHALLENGE_FAIL_400" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 2410 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 1039 L6_1 = 1040 L7_1 = 1041 L8_1 = 1042 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 2410 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_LIVE_397" L6_1 = "ANY_MONSTER_DIE_398" L7_1 = "CHALLENGE_SUCCESS_399" L8_1 = "CHALLENGE_FAIL_400" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1039 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_397 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.ActiveChallenge L3_2 = A0_2 L4_2 = 1001 L5_2 = 3001 L6_2 = 180 L7_2 = 133002289 L8_2 = 8 L9_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_challenge" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_397 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_398 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1046 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1045 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1043 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1044 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_398 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300228905" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_SUCCESS_399 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300228906" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133002289 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_FAIL_400 = L1_1