local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133002280 L1_1 = {} L2_1 = {} L2_1.config_id = 1013 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 2020.3 L3_1.y = 204.597 L3_1.z = -924.087 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 168.692 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_id = 1000100 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 1014 L3_1.monster_id = 21010101 L4_1 = {} L4_1.x = 2019.705 L4_1.y = 204.823 L4_1.z = -928.93 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 19.776 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_id = 1000100 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 1015 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = 2017.238 L5_1.y = 204.962 L5_1.z = -924.719 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 205.832 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_id = 1000100 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 1016 L5_1.monster_id = 21010301 L6_1 = {} L6_1.x = 2017.588 L6_1.y = 205.566 L6_1.z = -929.464 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 49.989 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.drop_id = 1000100 L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 1017 L6_1.monster_id = 21010501 L7_1 = {} L7_1.x = 2019.036 L7_1.y = 204.737 L7_1.z = -915.55 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 188.352 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 15 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.area_id = 3 L7_1 = {} L7_1.config_id = 1018 L7_1.monster_id = 21011001 L8_1 = {} L8_1.x = 2024.658 L8_1.y = 205.187 L8_1.z = -936.267 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 336.186 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 15 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.area_id = 3 L8_1 = {} L8_1.config_id = 1019 L8_1.monster_id = 21020201 L9_1 = {} L9_1.x = 2023.186 L9_1.y = 205.427 L9_1.z = -937.406 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 345.084 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 15 L8_1.drop_id = 1000100 L8_1.disableWander = true L8_1.area_id = 3 L9_1 = {} L9_1.config_id = 1020 L9_1.monster_id = 21011001 L10_1 = {} L10_1.x = 2022.333 L10_1.y = 204.854 L10_1.z = -915.787 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 202.807 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 15 L9_1.drop_id = 1000100 L9_1.disableWander = true L9_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000371 L2_1.name = "ANY_MONSTER_DIE_371" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_371" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_371" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1000372 L3_1.name = "ANY_MONSTER_DIE_372" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_372" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_372" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 1013 L6_1 = 1014 L7_1 = 1015 L8_1 = 1016 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_371" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 1017 L7_1 = 1018 L8_1 = 1019 L9_1 = 1020 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_372" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_371 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1330022801" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_371 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_372 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1330022802" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_372 = L1_1