local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133002205 L1_1 = {} L2_1 = {} L2_1.config_id = 601 L2_1.monster_id = 28020102 L3_1 = {} L3_1.x = 1806.188 L3_1.y = 234.028 L3_1.z = -847.207 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 25.236 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 4 L2_1.drop_tag = "\232\181\176\229\133\189" L2_1.disableWander = true L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 602 L3_1.monster_id = 28030403 L4_1 = {} L4_1.x = 1825.548 L4_1.y = 236.052 L4_1.z = -833.468 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\233\184\159\231\177\187" L3_1.pose_id = 2 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 603 L4_1.monster_id = 28030403 L5_1 = {} L5_1.x = 1822.208 L5_1.y = 236.306 L5_1.z = -834.428 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\233\184\159\231\177\187" L4_1.pose_id = 2 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 604 L5_1.monster_id = 28030403 L6_1 = {} L6_1.x = 1824.269 L6_1.y = 236.466 L6_1.z = -831.355 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_tag = "\233\184\159\231\177\187" L5_1.pose_id = 2 L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 605 L6_1.monster_id = 28030403 L7_1 = {} L7_1.x = 1821.647 L7_1.y = 236.692 L7_1.z = -831.663 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\233\184\159\231\177\187" L6_1.pose_id = 2 L6_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 601 L5_1 = 602 L6_1 = 603 L7_1 = 604 L8_1 = 605 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1