local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133002056 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 56001 L2_1.gadget_id = 70710588 L3_1 = {} L3_1.x = 1200.568 L3_1.y = 374.22 L3_1.z = -791.396 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 56003 L3_1.gadget_id = 70710558 L4_1 = {} L4_1.x = 1201.172 L4_1.y = 374.21 L4_1.z = -793.137 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 318.67 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 56004 L4_1.gadget_id = 70710558 L5_1 = {} L5_1.x = 1198.693 L5_1.y = 374.216 L5_1.z = -791.66 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 89.683 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 10 L5_1 = {} L5_1.config_id = 56005 L5_1.gadget_id = 70710558 L6_1 = {} L6_1.x = 1199.475 L6_1.y = 374.194 L6_1.z = -793.13 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 28.475 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 10 L6_1 = {} L6_1.config_id = 56006 L6_1.gadget_id = 70710558 L7_1 = {} L7_1.x = 1199.764 L7_1.y = 374.238 L7_1.z = -790.247 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 147.819 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.area_id = 10 L7_1 = {} L7_1.config_id = 56007 L7_1.gadget_id = 70710562 L8_1 = {} L8_1.x = 1202.161 L8_1.y = 374.223 L8_1.z = -791.705 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 275.092 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.area_id = 10 L8_1 = {} L8_1.config_id = 56008 L8_1.gadget_id = 70710588 L9_1 = {} L9_1.x = 1200.568 L9_1.y = 374.22 L9_1.z = -791.396 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = GadgetState L9_1 = L9_1.GearStart L8_1.state = L9_1 L8_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1056002 L2_1.name = "GADGET_STATE_CHANGE_56002" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_56002" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_56002" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 56001 L5_1 = 56003 L6_1 = 56004 L7_1 = 56005 L8_1 = 56006 L9_1 = 56007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_56002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 56003 L6_1 = 56004 L7_1 = 56005 L8_1 = 56006 L9_1 = 56007 L10_1 = 56008 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 56001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_56002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4002708" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_56002 = L1_1