local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133001918 L1_1 = {} L2_1 = {} L2_1.config_id = 918001 L2_1.monster_id = 21010101 L3_1 = {} L3_1.x = 1750.758 L3_1.y = 213.414 L3_1.z = -1392.244 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 45.658 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 5 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 9011 L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 918002 L3_1.monster_id = 21010101 L4_1 = {} L4_1.x = 1751.0 L4_1.y = 214.004 L4_1.z = -1388.599 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 181.326 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 5 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 9011 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 918003 L4_1.monster_id = 21010901 L5_1 = {} L5_1.x = 1752.691 L5_1.y = 213.372 L5_1.z = -1395.695 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 116.529 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 5 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 32 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 918004 L5_1.monster_id = 21010901 L6_1 = {} L6_1.x = 1758.068 L6_1.y = 214.035 L6_1.z = -1389.031 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 151.332 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 5 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.area_id = 2 L6_1 = {} L6_1.config_id = 918005 L6_1.monster_id = 21030101 L7_1 = {} L7_1.x = 1754.596 L7_1.y = 213.652 L7_1.z = -1390.634 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 259.226 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 5 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.pose_id = 9012 L6_1.area_id = 2 L7_1 = {} L7_1.config_id = 918006 L7_1.monster_id = 21020101 L8_1 = {} L8_1.x = 1746.139 L8_1.y = 214.565 L8_1.z = -1390.06 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 100.56 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 5 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.area_id = 2 L8_1 = {} L8_1.config_id = 918008 L8_1.monster_id = 20011201 L9_1 = {} L9_1.x = 1752.257 L9_1.y = 214.051 L9_1.z = -1390.301 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 5 L8_1.drop_id = 1000100 L8_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 918007 L2_1.gadget_id = 70300087 L3_1 = {} L3_1.x = 1752.207 L3_1.y = 213.589 L3_1.z = -1390.281 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 5 L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 918009 L3_1.gadget_id = 70220035 L4_1 = {} L4_1.x = 1751.653 L4_1.y = 213.414 L4_1.z = -1396.187 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 5 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 918010 L4_1.gadget_id = 70220035 L5_1 = {} L5_1.x = 1751.511 L5_1.y = 214.056 L5_1.z = -1385.935 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 5 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 918011 L5_1.gadget_id = 70220026 L6_1 = {} L6_1.x = 1750.247 L6_1.y = 213.463 L6_1.z = -1396.139 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 5 L5_1.area_id = 2 L6_1 = {} L6_1.config_id = 918012 L6_1.gadget_id = 70220013 L7_1 = {} L7_1.x = 1748.472 L7_1.y = 213.519 L7_1.z = -1395.454 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 37.482 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 5 L6_1.area_id = 2 L7_1 = {} L7_1.config_id = 918014 L7_1.gadget_id = 70220014 L8_1 = {} L8_1.x = 1757.52 L8_1.y = 214.146 L8_1.z = -1387.41 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1918013 L2_1.name = "ANY_MONSTER_DIE_918013" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_918013" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_918013" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 918001 L5_1 = 918002 L6_1 = 918003 L7_1 = 918004 L8_1 = 918005 L9_1 = 918006 L10_1 = 918008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 918007 L5_1 = 918009 L6_1 = 918010 L7_1 = 918011 L8_1 = 918012 L9_1 = 918014 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_918013" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_918013 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1330019181" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_918013 = L1_1