local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133001902 L1_1 = {} L1_1.gadget_id_1 = 186 L1_1.gadget_id_2 = 217 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 186 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 56.8 L4_1 = {} L4_1.x = 1377.414 L4_1.y = 234.022 L4_1.z = -1562.365 L3_1.pos = L4_1 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 217 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 4 L5_1 = {} L5_1.x = 1372.815 L5_1.y = 236.045 L5_1.z = -1570.076 L4_1.pos = L5_1 L4_1.area_id = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000186 L3_1.name = "ENTER_REGION_186" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_186" L3_1.action = "" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1000217 L4_1.name = "ENTER_REGION_217" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_217" L4_1.action = "" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "JZ" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 186 L6_1 = 217 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_186" L6_1 = "ENTER_REGION_217" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 41801 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_id_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_186 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 41803 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_id_2 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_217 = L2_1