local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133001392 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 392001 L2_1.gadget_id = 70710109 L3_1 = {} L3_1.x = 1566.744 L3_1.y = 245.986 L3_1.z = -1559.736 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 167.965 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 392002 L3_1.gadget_id = 71700109 L4_1 = {} L4_1.x = 1566.656 L4_1.y = 245.875 L4_1.z = -1559.424 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 247.306 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 392001 L6_1 = 392002 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1