local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133001355 L1_1 = {} L1_1.max_gear = 3 L1_1.timer = 6 L1_1.group_id = 133001355 L1_1.gadget_1 = 355001 L1_1.gadget_2 = 355002 L1_1.gadget_3 = 355003 L1_1.gadget_4 = 0 L1_1.gadget_chest = 355004 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 355001 L3_1.gadget_id = 70900007 L4_1 = {} L4_1.x = 1940.414 L4_1.y = 207.033 L4_1.z = -1560.018 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 359.482 L4_1.y = 330.793 L4_1.z = 1.468 L3_1.rot = L4_1 L3_1.level = 5 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 355002 L4_1.gadget_id = 70900007 L5_1 = {} L5_1.x = 1937.312 L5_1.y = 207.008 L5_1.z = -1562.256 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 1.065 L5_1.y = 328.955 L5_1.z = 355.15 L4_1.rot = L5_1 L4_1.level = 5 L5_1 = GadgetState L5_1 = L5_1.Action01 L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 355003 L5_1.gadget_id = 70900007 L6_1 = {} L6_1.x = 1934.331 L6_1.y = 206.841 L6_1.z = -1559.676 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 359.533 L6_1.y = 59.119 L6_1.z = 355.472 L5_1.rot = L6_1 L5_1.level = 5 L6_1 = GadgetState L6_1 = L6_1.Action01 L5_1.state = L6_1 L5_1.persistent = true L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 355004 L6_1.gadget_id = 70211111 L7_1 = {} L7_1.x = 1937.508 L7_1.y = 206.969 L7_1.z = -1559.654 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 1.691 L7_1.y = 0.353 L7_1.z = 0.982 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L6_1.showcutscene = true L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.name = "chest" L7_1.exp = 1 L6_1.explore = L7_1 L6_1.area_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1355006 L3_1.name = "GADGET_STATE_CHANGE_355006" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_355006" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_355006" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1355007 L4_1.name = "TIMER_EVENT_355007" L5_1 = EventType L5_1 = L5_1.EVENT_TIMER_EVENT L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_TIMER_EVENT_355007" L4_1.action = "action_EVENT_TIMER_EVENT_355007" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1355008 L5_1.name = "VARIABLE_CHANGE_355008" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_355008" L5_1.action = "action_EVENT_VARIABLE_CHANGE_355008" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "active_count" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 355001 L6_1 = 355002 L7_1 = 355003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_355006" L6_1 = "TIMER_EVENT_355007" L7_1 = "VARIABLE_CHANGE_355008" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L1_1.gadget_1 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_2 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_3 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_4 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_355006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L2_2 = L2_2(L3_2, L4_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Action01 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Action02 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = A1_2.param2 L5_2 = L5_2(L6_2) L6_2 = L1_1.timer L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = -1 return L2_2 end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_355006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_1 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_2 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_3 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_4 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_TIMER_EVENT_355007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = tonumber L5_2 = A1_2.source_name L4_2 = L4_2(L5_2) L5_2 = GadgetState L5_2 = L5_2.Action01 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_355007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if L2_2 == -1 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 4 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param1 L3_2 = L1_1.max_gear if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_355008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_1 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_2 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_3 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_4 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L1_1.gadget_1 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_1 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = L1_1.gadget_2 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_2 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = L1_1.gadget_3 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_3 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = L1_1.gadget_4 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_4 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_chest L4_2.config_id = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_355008 = L2_1