local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133001306 L1_1 = {} L2_1 = {} L2_1.config_id = 1311 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 1881.463 L3_1.y = 195.773 L3_1.z = -1548.085 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 175.866 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 1312 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = 1876.071 L4_1.y = 195.972 L4_1.z = -1547.714 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 195.412 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 1313 L4_1.monster_id = 21020101 L5_1 = {} L5_1.x = 1871.889 L5_1.y = 196.329 L5_1.z = -1546.561 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 198.959 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L4_1.disableWander = true L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 1314 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = 1872.01 L6_1.y = 196.591 L6_1.z = -1548.796 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 70.036 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.area_id = 2 L6_1 = {} L6_1.config_id = 1315 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = 1880.95 L7_1.y = 195.849 L7_1.z = -1550.253 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 43.132 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L6_1.area_id = 2 L7_1 = {} L7_1.config_id = 1316 L7_1.monster_id = 21010601 L8_1 = {} L8_1.x = 1891.967 L8_1.y = 197.454 L8_1.z = -1533.523 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 203.061 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L7_1.area_id = 2 L8_1 = {} L8_1.config_id = 1317 L8_1.monster_id = 21010601 L9_1 = {} L9_1.x = 1893.873 L9_1.y = 197.651 L9_1.z = -1533.583 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 219.048 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L8_1.area_id = 2 L9_1 = {} L9_1.config_id = 1318 L9_1.monster_id = 21020201 L10_1 = {} L10_1.x = 1894.147 L10_1.y = 197.538 L10_1.z = -1536.272 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 230.028 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L9_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3238 L2_1.gadget_id = 70220013 L3_1 = {} L3_1.x = 1883.948 L3_1.y = 195.764 L3_1.z = -1546.506 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 355.551 L3_1.y = 328.316 L3_1.z = 359.597 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 3239 L3_1.gadget_id = 70220013 L4_1 = {} L4_1.x = 1867.543 L4_1.y = 196.085 L4_1.z = -1542.016 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 5.57 L4_1.y = 343.044 L4_1.z = 2.96 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 3241 L4_1.gadget_id = 70300100 L5_1 = {} L5_1.x = 1874.828 L5_1.y = 196.11 L5_1.z = -1549.153 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 152.3 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 3242 L5_1.gadget_id = 70300100 L6_1 = {} L6_1.x = 1881.431 L6_1.y = 195.735 L6_1.z = -1549.558 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 122.9 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000467 L2_1.name = "ANY_MONSTER_DIE_467" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_467" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_467" L3_1 = {} L3_1.config_id = 1000468 L3_1.name = "ANY_MONSTER_LIVE_468" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_468" L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_468" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 1311 L5_1 = 1312 L6_1 = 1313 L7_1 = 1314 L8_1 = 1315 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3238 L5_1 = 3239 L6_1 = 3241 L7_1 = 3242 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_467" L5_1 = "ANY_MONSTER_LIVE_468" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_467 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1317 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1318 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1316 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 1868 L2_2.y = 196 L2_2.z = -1548 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_soundplay" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = {} L3_2.x = 1868 L3_2.y = 196 L3_2.z = -1548 L4_2 = ScriptLib L4_2 = L4_2.ShowReminderRadius L5_2 = A0_2 L6_2 = 400004 L7_2 = L3_2 L8_2 = 50 L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_467 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1644 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_468 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 1318 L5_2 = 133001306 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 1316 L5_2 = 133001306 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 1317 L5_2 = 133001306 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_468 = L1_1