local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133001193 L1_1 = {} L2_1 = {} L2_1.config_id = 193001 L2_1.monster_id = 20010301 L3_1 = {} L3_1.x = 1483.78 L3_1.y = 330.241 L3_1.z = -1994.353 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 16 L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 193002 L3_1.monster_id = 20010301 L4_1 = {} L4_1.x = 1482.557 L4_1.y = 330.182 L4_1.z = -1994.433 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 16 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 193003 L4_1.monster_id = 20010301 L5_1 = {} L5_1.x = 1483.234 L5_1.y = 330.041 L5_1.z = -1993.29 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 16 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 193005 L5_1.monster_id = 20010401 L6_1 = {} L6_1.x = 1482.84 L6_1.y = 330.22 L6_1.z = -1992.604 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 16 L5_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L5_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 193004 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 15 L3_1 = {} L3_1.x = 1483.23 L3_1.y = 330.166 L3_1.z = -1994.061 L2_1.pos = L3_1 L2_1.area_id = 2 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1193004 L2_1.name = "ENTER_REGION_193004" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_193004" L2_1.action = "action_EVENT_ENTER_REGION_193004" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 193004 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_193004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 193004 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_193004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 193001 L7_2 = 193002 L8_2 = 193003 L9_2 = 193005 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L5_2[4] = L9_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 9 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 30 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_193004 = L1_1