local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133001152 L1_1 = {} L2_1 = {} L2_1.config_id = 779 L2_1.monster_id = 20011001 L3_1 = {} L3_1.x = 1839.939 L3_1.y = 226.298 L3_1.z = -1103.226 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 3 L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 780 L3_1.monster_id = 20011001 L4_1 = {} L4_1.x = 1840.267 L4_1.y = 226.527 L4_1.z = -1107.635 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 3 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 781 L4_1.monster_id = 20011001 L5_1 = {} L5_1.x = 1836.412 L5_1.y = 226.635 L5_1.z = -1101.103 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 3 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 1076 L5_1.monster_id = 20011101 L6_1 = {} L6_1.x = 1834.778 L6_1.y = 225.752 L6_1.z = -1099.379 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 3 L5_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L5_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 190 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 27.7 L3_1 = {} L3_1.x = 1999.754 L3_1.y = 197.271 L3_1.z = -1281.554 L2_1.pos = L3_1 L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 191 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 18.4 L4_1 = {} L4_1.x = 2004.913 L4_1.y = 199.856 L4_1.z = -1214.684 L3_1.pos = L4_1 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 262 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 46.3 L5_1 = {} L5_1.x = 1925.659 L5_1.y = 197.189 L5_1.z = -1391.112 L4_1.pos = L5_1 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 324 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 23.1 L6_1 = {} L6_1.x = 1954.803 L6_1.y = 193.661 L6_1.z = -1220.576 L5_1.pos = L6_1 L5_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000190 L2_1.name = "ENTER_REGION_190" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_190" L2_1.action = "action_EVENT_ENTER_REGION_190" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1000191 L3_1.name = "ENTER_REGION_191" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_191" L3_1.action = "action_EVENT_ENTER_REGION_191" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1000262 L4_1.name = "ENTER_REGION_262" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_262" L4_1.action = "action_EVENT_ENTER_REGION_262" L5_1 = {} L5_1.config_id = 1000324 L5_1.name = "ENTER_REGION_324" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_324" L5_1.action = "action_EVENT_ENTER_REGION_324" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1000325 L6_1.name = "TIMER_EVENT_325" L7_1 = EventType L7_1 = L7_1.EVENT_TIMER_EVENT L6_1.event = L7_1 L6_1.source = "s_unlock" L6_1.condition = "" L6_1.action = "action_EVENT_TIMER_EVENT_325" L6_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "lock" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 190 L5_1 = 191 L6_1 = 324 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_190" L5_1 = "ENTER_REGION_191" L6_1 = "ENTER_REGION_324" L7_1 = "TIMER_EVENT_325" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 190 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "lock" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_190 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 780 L7_2 = 781 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "lock" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : set_groupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateGroupTimerEvent L4_2 = A0_2 L5_2 = 133001152 L6_2 = "s_unlock" L7_2 = 3600 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_timerevent_by_group" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_190 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 191 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "lock" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_191 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 781 L7_2 = 779 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "lock" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : set_groupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateGroupTimerEvent L4_2 = A0_2 L5_2 = 133001152 L6_2 = "s_unlock" L7_2 = 3600 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_timerevent_by_group" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_191 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 262 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_262 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 781 L7_2 = 779 L8_2 = 780 L9_2 = 1076 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L5_2[4] = L9_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_262 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 324 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "lock" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_324 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 780 L7_2 = 781 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 15 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2(A0_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "lock" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : set_groupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateGroupTimerEvent L4_2 = A0_2 L5_2 = 133001152 L6_2 = "s_unlock" L7_2 = 3600 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_timerevent_by_group" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_324 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "lock" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_325 = L1_1