local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133001006 L1_1 = {} L2_1 = {} L2_1.config_id = 6004 L2_1.monster_id = 21010301 L3_1 = {} L3_1.x = 1434.95 L3_1.y = 239.135 L3_1.z = -1432.683 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 180.83 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_id = 1000100 L2_1.area_id = 2 L3_1 = {} L3_1.config_id = 6006 L3_1.monster_id = 21010101 L4_1 = {} L4_1.x = 1429.854 L4_1.y = 238.397 L4_1.z = -1443.809 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 327.6 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 9012 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 6007 L4_1.monster_id = 21010901 L5_1 = {} L5_1.x = 1446.826 L5_1.y = 257.115 L5_1.z = -1445.275 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 300.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 32 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 6008 L5_1.monster_id = 21010901 L6_1 = {} L6_1.x = 1430.855 L6_1.y = 241.713 L6_1.z = -1429.425 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 150.9 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 32 L5_1.area_id = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 6002 L2_1.gadget_id = 70300091 L3_1 = {} L3_1.x = 1438.032 L3_1.y = 239.275 L3_1.z = -1443.304 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 2 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1006003 L2_1.name = "ANY_GADGET_DIE_6003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_GADGET_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_ANY_GADGET_DIE_6003" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1006020 L3_1.name = "MONSTER_BATTLE_6020" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_MONSTER_BATTLE_6020" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 6004 L5_1 = 6006 L6_1 = 6007 L7_1 = 6008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 6002 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_GADGET_DIE_6003" L5_1 = "MONSTER_BATTLE_6020" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133001006" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_6003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133001006" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_6020 = L1_1