local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 220130004 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4001 L2_1.gadget_id = 70710736 L3_1 = {} L3_1.x = 7.167 L3_1.y = 4.73 L3_1.z = -9.269 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 359.888 L3_1.y = 115.558 L3_1.z = 337.659 L2_1.rot = L3_1 L2_1.level = 1 L2_1.room = 1 L3_1 = {} L3_1.config_id = 4002 L3_1.gadget_id = 70710772 L4_1 = {} L4_1.x = 7.504 L4_1.y = 3.86 L4_1.z = -9.074 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.289 L4_1.y = 356.539 L4_1.z = 4.766 L3_1.rot = L4_1 L3_1.level = 1 L3_1.room = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 4001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 4002 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1