local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 220010009 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 69 L2_1.gadget_id = 70211101 L3_1 = {} L3_1.x = 205.543 L3_1.y = -34.054 L3_1.z = 32.254 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 271.905 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 6 L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\232\146\153\229\190\183" L2_1.isOneoff = true L3_1 = {} L3_1.config_id = 70 L3_1.gadget_id = 70211001 L4_1 = {} L4_1.x = 373.326 L4_1.y = -34.641 L4_1.z = 19.61 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 270.458 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 6 L3_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L3_1.isOneoff = true L4_1 = {} L4_1.config_id = 71 L4_1.gadget_id = 70211021 L5_1 = {} L5_1.x = 476.138 L5_1.y = -43.278 L5_1.z = 14.651 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 272.126 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 6 L4_1.chest_drop_id = 18000700 L4_1.drop_count = 1 L5_1 = GadgetState L5_1 = L5_1.ChestLocked L4_1.state = L5_1 L4_1.isOneoff = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1009001 L2_1.name = "GADGET_STATE_CHANGE_9001" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_9001" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_9001" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 69 L5_1 = 70 L6_1 = 71 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_9001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 71 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_9001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "22001000901" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_9001 = L1_1