local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1 L0_1 = {} L0_1.group_id = 220008001 L1_1 = {} L2_1 = {} L2_1.config_id = 39 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 547.612 L3_1.y = -68.483 L3_1.z = 202.914 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 357.802 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.disableWander = true L3_1 = {} L3_1.config_id = 43 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = 543.223 L4_1.y = -68.404 L4_1.z = 208.892 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 90.27 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.disableWander = true L4_1 = {} L4_1.config_id = 44 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 543.264 L5_1.y = -68.404 L5_1.z = 203.683 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 78.7 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.disableWander = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 180 L2_1.gadget_id = 70350003 L3_1 = {} L3_1.x = 538.393 L3_1.y = -68.045 L3_1.z = 206.569 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 90.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 187 L3_1.gadget_id = 70211101 L4_1 = {} L4_1.x = 576.714 L4_1.y = -68.447 L4_1.z = 189.314 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 359.946 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\232\146\153\229\190\183" L3_1.isOneoff = true L4_1 = {} L4_1.config_id = 367 L4_1.gadget_id = 70900202 L5_1 = {} L5_1.x = 390.015 L5_1.y = -19.073 L5_1.z = 173.541 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 83.628 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 368 L5_1.gadget_id = 70900201 L6_1 = {} L6_1.x = 517.293 L6_1.y = -65.009 L6_1.z = 219.024 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 180.406 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 370 L6_1.gadget_id = 70900202 L7_1 = {} L7_1.x = 488.785 L7_1.y = -27.033 L7_1.z = 269.645 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 118.147 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 374 L7_1.gadget_id = 70900201 L8_1 = {} L8_1.x = 537.528 L8_1.y = -66.271 L8_1.z = 206.626 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 292.645 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 375 L8_1.gadget_id = 70220013 L9_1 = {} L9_1.x = 571.459 L9_1.y = -68.585 L9_1.z = 199.498 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 42.799 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 376 L9_1.gadget_id = 70220013 L10_1 = {} L10_1.x = 572.863 L10_1.y = -68.512 L10_1.z = 200.835 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 61.247 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 377 L10_1.gadget_id = 70220013 L11_1 = {} L11_1.x = 568.689 L11_1.y = -68.474 L11_1.z = 187.23 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 357.805 L11_1.y = 61.247 L11_1.z = 5.036 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.config_id = 378 L11_1.gadget_id = 70220013 L12_1 = {} L12_1.x = 580.63 L12_1.y = -58.782 L12_1.z = 200.22 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 358.807 L12_1.y = 50.27 L12_1.z = 5.362 L11_1.rot = L12_1 L11_1.level = 1 L12_1 = {} L12_1.config_id = 379 L12_1.gadget_id = 70220014 L13_1 = {} L13_1.x = 582.312 L13_1.y = -58.739 L13_1.z = 200.097 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 347.237 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 1 L13_1 = {} L13_1.config_id = 380 L13_1.gadget_id = 70220014 L14_1 = {} L14_1.x = 569.533 L14_1.y = -68.483 L14_1.z = 228.157 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 347.237 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L14_1 = {} L14_1.config_id = 381 L14_1.gadget_id = 70220014 L15_1 = {} L15_1.x = 568.353 L15_1.y = -68.483 L15_1.z = 228.284 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 102.227 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 1 L15_1 = {} L15_1.config_id = 383 L15_1.gadget_id = 70900201 L16_1 = {} L16_1.x = 517.472 L16_1.y = -63.158 L16_1.z = 249.971 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 292.645 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 1 L16_1 = {} L16_1.config_id = 384 L16_1.gadget_id = 70900201 L17_1 = {} L17_1.x = 500.284 L17_1.y = -26.896 L17_1.z = 266.196 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 292.645 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 1 L17_1 = {} L17_1.config_id = 385 L17_1.gadget_id = 70900201 L18_1 = {} L18_1.x = 440.278 L18_1.y = -23.496 L18_1.z = 246.387 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 1.673 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 1 L18_1 = {} L18_1.config_id = 387 L18_1.gadget_id = 70900201 L19_1 = {} L19_1.x = 440.437 L19_1.y = -23.717 L19_1.z = 198.742 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 1.673 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 1 L19_1 = {} L19_1.config_id = 388 L19_1.gadget_id = 70900201 L20_1 = {} L20_1.x = 419.648 L20_1.y = -19.533 L20_1.z = 173.522 L19_1.pos = L20_1 L20_1 = {} L20_1.x = 0.0 L20_1.y = 89.241 L20_1.z = 0.0 L19_1.rot = L20_1 L19_1.level = 1 L20_1 = {} L20_1.config_id = 400 L20_1.gadget_id = 70900201 L21_1 = {} L21_1.x = 422.615 L21_1.y = -10.155 L21_1.z = 173.732 L20_1.pos = L21_1 L21_1 = {} L21_1.x = 0.0 L21_1.y = 83.628 L21_1.z = 0.0 L20_1.rot = L21_1 L20_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 L1_1[17] = L18_1 L1_1[18] = L19_1 L1_1[19] = L20_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 26 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 583.122 L3_1.y = -58.738 L3_1.z = 207.036 L2_1.pos = L3_1 L3_1 = {} L3_1.config_id = 48 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = 532.808 L4_1.y = -67.848 L4_1.z = 206.054 L3_1.pos = L4_1 L4_1 = {} L4_1.config_id = 49 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 5 L5_1 = {} L5_1.x = 517.489 L5_1.y = -66.393 L5_1.z = 222.918 L4_1.pos = L5_1 L5_1 = {} L5_1.config_id = 50 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 5 L6_1 = {} L6_1.x = 517.124 L6_1.y = -65.92 L6_1.z = 252.976 L5_1.pos = L6_1 L6_1 = {} L6_1.config_id = 51 L7_1 = RegionShape L7_1 = L7_1.SPHERE L6_1.shape = L7_1 L6_1.radius = 6.3 L7_1 = {} L7_1.x = 501.371 L7_1.y = -25.943 L7_1.z = 266.823 L6_1.pos = L7_1 L7_1 = {} L7_1.config_id = 52 L8_1 = RegionShape L8_1 = L8_1.SPHERE L7_1.shape = L8_1 L7_1.radius = 5 L8_1 = {} L8_1.x = 478.639 L8_1.y = -28.637 L8_1.z = 265.797 L7_1.pos = L8_1 L8_1 = {} L8_1.config_id = 53 L9_1 = RegionShape L9_1 = L9_1.SPHERE L8_1.shape = L9_1 L8_1.radius = 5 L9_1 = {} L9_1.x = 440.497 L9_1.y = -25.464 L9_1.z = 240.413 L8_1.pos = L9_1 L9_1 = {} L9_1.config_id = 55 L10_1 = RegionShape L10_1 = L10_1.SPHERE L9_1.shape = L10_1 L9_1.radius = 5 L10_1 = {} L10_1.x = 440.277 L10_1.y = -24.404 L10_1.z = 220.377 L9_1.pos = L10_1 L10_1 = {} L10_1.config_id = 56 L11_1 = RegionShape L11_1 = L11_1.SPHERE L10_1.shape = L11_1 L10_1.radius = 5 L11_1 = {} L11_1.x = 413.944 L11_1.y = -21.45 L11_1.z = 174.554 L10_1.pos = L11_1 L11_1 = {} L11_1.config_id = 58 L12_1 = RegionShape L12_1 = L12_1.SPHERE L11_1.shape = L12_1 L11_1.radius = 19 L12_1 = {} L12_1.x = 555.134 L12_1.y = -67.817 L12_1.z = 204.583 L11_1.pos = L12_1 L12_1 = {} L12_1.config_id = 66 L13_1 = RegionShape L13_1 = L13_1.CUBIC L12_1.shape = L13_1 L13_1 = {} L13_1.x = 10.85 L13_1.y = 7.53 L13_1.z = 3.82 L12_1.size = L13_1 L13_1 = {} L13_1.x = 440.449 L13_1.y = -25.5 L13_1.z = 233.64 L12_1.pos = L13_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000018 L2_1.name = "ANY_MONSTER_DIE_18" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_18" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_18" L3_1 = {} L3_1.config_id = 1000026 L3_1.name = "ENTER_REGION_26" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_26" L3_1.action = "action_EVENT_ENTER_REGION_26" L3_1.forbid_guest = false L4_1 = {} L4_1.config_id = 1000048 L4_1.name = "ENTER_REGION_48" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_48" L4_1.action = "action_EVENT_ENTER_REGION_48" L4_1.forbid_guest = false L5_1 = {} L5_1.config_id = 1000049 L5_1.name = "ENTER_REGION_49" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_49" L5_1.action = "action_EVENT_ENTER_REGION_49" L5_1.forbid_guest = false L6_1 = {} L6_1.config_id = 1000050 L6_1.name = "ENTER_REGION_50" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_50" L6_1.action = "action_EVENT_ENTER_REGION_50" L6_1.forbid_guest = false L7_1 = {} L7_1.config_id = 1000051 L7_1.name = "ENTER_REGION_51" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_51" L7_1.action = "action_EVENT_ENTER_REGION_51" L7_1.forbid_guest = false L8_1 = {} L8_1.config_id = 1000052 L8_1.name = "ENTER_REGION_52" L9_1 = EventType L9_1 = L9_1.EVENT_ENTER_REGION L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_ENTER_REGION_52" L8_1.action = "action_EVENT_ENTER_REGION_52" L8_1.forbid_guest = false L9_1 = {} L9_1.config_id = 1000053 L9_1.name = "ENTER_REGION_53" L10_1 = EventType L10_1 = L10_1.EVENT_ENTER_REGION L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_ENTER_REGION_53" L9_1.action = "action_EVENT_ENTER_REGION_53" L9_1.forbid_guest = false L10_1 = {} L10_1.config_id = 1000055 L10_1.name = "ENTER_REGION_55" L11_1 = EventType L11_1 = L11_1.EVENT_ENTER_REGION L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_ENTER_REGION_55" L10_1.action = "action_EVENT_ENTER_REGION_55" L10_1.forbid_guest = false L11_1 = {} L11_1.config_id = 1000056 L11_1.name = "ENTER_REGION_56" L12_1 = EventType L12_1 = L12_1.EVENT_ENTER_REGION L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_ENTER_REGION_56" L11_1.action = "action_EVENT_ENTER_REGION_56" L11_1.forbid_guest = false L12_1 = {} L12_1.config_id = 1000058 L12_1.name = "ENTER_REGION_58" L13_1 = EventType L13_1 = L13_1.EVENT_ENTER_REGION L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_ENTER_REGION_58" L12_1.action = "action_EVENT_ENTER_REGION_58" L12_1.forbid_guest = false L13_1 = {} L13_1.config_id = 1000066 L13_1.name = "ENTER_REGION_66" L14_1 = EventType L14_1 = L14_1.EVENT_ENTER_REGION L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_ENTER_REGION_66" L13_1.action = "action_EVENT_ENTER_REGION_66" L13_1.forbid_guest = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "MonsterDie43" L2_1.value = 0 L2_1.no_refresh = false L3_1 = {} L4_1 = 2 L3_1.configId = L4_1 L4_1 = "MonsterDie44" L3_1.name = L4_1 L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L5_1 = 3 L4_1.configId = L5_1 L5_1 = "MonsterDie55" L4_1.name = L5_1 L4_1.value = 0 L4_1.no_refresh = false L5_1 = {} L6_1 = 4 L5_1.configId = L6_1 L6_1 = "MonsterDie56" L5_1.name = L6_1 L5_1.value = 0 L5_1.no_refresh = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 variables = L1_1 L1_1 = "init_config" L2_1 = {} L3_1 = "suite" L2_1[L3_1] = 1 L3_1 = "end_suite" L2_1[L3_1] = 0 L3_1 = "rand_suite" L2_1[L3_1] = true _ENV[L1_1] = L2_1 L1_1 = "suites" L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 39 L6_1 = 43 L7_1 = 44 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 180 L6_1 = 187 L7_1 = 375 L8_1 = 376 L9_1 = 377 L10_1 = 378 L11_1 = 379 L12_1 = 380 L13_1 = 381 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 26 L6_1 = 48 L7_1 = 49 L8_1 = 50 L9_1 = 51 L10_1 = 52 L11_1 = 53 L12_1 = 55 L13_1 = 56 L14_1 = 58 L15_1 = 66 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L4_1[11] = L15_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_18" L6_1 = "ENTER_REGION_26" L7_1 = "ENTER_REGION_48" L8_1 = "ENTER_REGION_49" L9_1 = "ENTER_REGION_50" L10_1 = "ENTER_REGION_51" L11_1 = "ENTER_REGION_52" L12_1 = "ENTER_REGION_53" L13_1 = "ENTER_REGION_55" L14_1 = "ENTER_REGION_56" L15_1 = "ENTER_REGION_58" L16_1 = "ENTER_REGION_66" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L4_1[11] = L15_1 L4_1[12] = L16_1 L3_1.triggers = L4_1 L4_1 = "rand_weight" L5_1 = 100 L3_1[L4_1] = L5_1 L2_1[1] = L3_1 _ENV[L1_1] = L2_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_18 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 180 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1010004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_18 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 26 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_26 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 400 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 461 L2_2.y = -11 L2_2.z = 174 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 1039005 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ENTER_REGION_26 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 48 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_48 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 374 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 368 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_48 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 49 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_49 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 368 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 383 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_49 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 50 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_50 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 383 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 384 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_50 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 51 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_51 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 384 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 370 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_51 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 52 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_52 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 385 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_52 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 53 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_53 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 385 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 387 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_53 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 55 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_55 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 387 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 388 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1010007 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_55 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 56 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_56 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 388 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 367 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_56 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 58 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_58 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220008001 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 400 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 374 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_58 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 66 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_66 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "220008001" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_66 = L1_1