local L0_1, L1_1, L2_1 L0_1 = {} L1_1 = {} L1_1.x = -100.0 L1_1.z = -100.0 L0_1.begin_pos = L1_1 L1_1 = {} L1_1.x = 200.0 L1_1.z = 200.0 L0_1.size = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = -7.0 L0_1.born_pos = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = 0.0 L0_1.born_rot = L1_1 L0_1.die_y = -100 L1_1 = {} L1_1.scene_id = 3 L2_1 = {} L2_1.x = -539.0 L2_1.y = 228.0 L2_1.z = 360.0 L1_1.safe_pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 0.0 L2_1.z = 0.0 L1_1.safe_rot = L2_1 L0_1.room_safe_pos = L1_1 L1_1 = {} L1_1.x = -100.0 L1_1.z = -100.0 L0_1.vision_anchor = L1_1 scene_config = L0_1 L0_1 = {} L1_1 = 1034 L0_1[1] = L1_1 blocks = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L2_1.x = -100.0 L2_1.z = -100.0 L1_1.min = L2_1 L2_1 = {} L2_1.x = 100.0 L2_1.z = 100.0 L1_1.max = L2_1 L0_1[1] = L1_1 block_rects = L0_1 L0_1 = {} L1_1 = "dummy_points" L0_1[1] = L1_1 dummy_points = L0_1 L0_1 = {} routes_config = L0_1