local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 201016005 L1_1 = {} L2_1 = {} L2_1.config_id = 6 L2_1.monster_id = 25020101 L3_1 = {} L3_1.x = -74.462 L3_1.y = 10.597 L3_1.z = -13.661 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 96.7 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.disableWander = true L2_1.isElite = true L2_1.title_id = 7006 L2_1.special_name_id = 10012 L3_1 = {} L3_1.config_id = 12 L3_1.monster_id = 25010601 L4_1 = {} L4_1.x = -79.207 L4_1.y = 10.28 L4_1.z = -3.727 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 121.154 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.disableWander = true L4_1 = {} L4_1.config_id = 13 L4_1.monster_id = 25010201 L5_1 = {} L5_1.x = -78.776 L5_1.y = 10.383 L5_1.z = -22.189 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 63.765 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.disableWander = true L5_1 = {} L5_1.config_id = 5003 L5_1.monster_id = 25030201 L6_1 = {} L6_1.x = -71.314 L6_1.y = 10.597 L6_1.z = -18.515 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 57.299 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.disableWander = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 47 L2_1.gadget_id = 70350002 L3_1 = {} L3_1.x = -48.633 L3_1.y = 11.628 L3_1.z = -13.849 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 90.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 5001 L3_1.gadget_id = 70211021 L4_1 = {} L4_1.x = -78.712 L4_1.y = 10.476 L4_1.z = -13.473 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 90.822 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\232\146\153\229\190\183" L3_1.showcutscene = true L3_1.isOneoff = true L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 20 L3_1 = RegionShape L3_1 = L3_1.CUBIC L2_1.shape = L3_1 L3_1 = {} L3_1.x = 12.0 L3_1.y = 5.0 L3_1.z = 7.0 L2_1.size = L3_1 L3_1 = {} L3_1.x = -41.726 L3_1.y = 14.491 L3_1.z = -13.702 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000020 L2_1.name = "ENTER_REGION_20" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_20" L2_1.action = "action_EVENT_ENTER_REGION_20" L2_1.forbid_guest = false L3_1 = {} L3_1.config_id = 1005002 L3_1.name = "DUNGEON_SETTLE_5002" L4_1 = EventType L4_1 = L4_1.EVENT_DUNGEON_SETTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_DUNGEON_SETTLE_5002" L3_1.action = "action_EVENT_DUNGEON_SETTLE_5002" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 1 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 6 L5_1 = 12 L6_1 = 13 L7_1 = 5003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 47 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 20 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_20" L5_1 = "DUNGEON_SETTLE_5002" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 20 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_20 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 47 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_20 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_DUNGEON_SETTLE_5002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 5001 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_DUNGEON_SETTLE_5002 = L1_1