local L0_1, L1_1, L2_1 L0_1 = {} L1_1 = {} L1_1.x = -100.0 L1_1.z = -100.0 L0_1.begin_pos = L1_1 L1_1 = {} L1_1.x = 300.0 L1_1.z = 300.0 L0_1.size = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = 5.237 L0_1.born_pos = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = 0.0 L0_1.born_rot = L1_1 L0_1.die_y = -20 L1_1 = {} L1_1.scene_id = 3 L2_1 = {} L2_1.x = 2246.0 L2_1.y = 236.0 L2_1.z = -786.5 L1_1.safe_pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 0.0 L2_1.z = 0.0 L1_1.safe_rot = L2_1 L0_1.room_safe_pos = L1_1 L1_1 = {} L1_1.x = -100.0 L1_1.z = -100.0 L0_1.vision_anchor = L1_1 scene_config = L0_1 L0_1 = {} blocks = L0_1 L0_1 = {} block_rects = L0_1 L0_1 = {} dummy_points = L0_1 L0_1 = {} routes_config = L0_1