local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 111101241 L1_1 = {} L2_1 = 241001 L1_1[1] = L2_1 Controllers = L1_1 L1_1 = {} L2_1 = 241001 L1_1[1] = L2_1 EnvControlGadgets = L1_1 L1_1 = {} DayAppearGadgets = L1_1 L1_1 = {} NightAppearGadgets = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 241001 L2_1.gadget_id = 70360303 L3_1 = {} L3_1.x = 2766.969 L3_1.y = 273.525 L3_1.z = -1475.251 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1241002 L2_1.name = "GROUP_LOAD_241002" L3_1 = EventType L3_1 = L3_1.EVENT_GROUP_LOAD L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_GROUP_LOAD_241002" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 241001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GROUP_LOAD_241002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = false L3_2 = 1 L4_2 = EnvControlGadgets L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = EnvControlGadgets L7_2 = L7_2[L6_2] if 241001 == L7_2 then L2_2 = true end end if not L2_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "EnvState: \233\148\153\232\175\175\231\154\132\228\188\160\229\133\165\228\186\134\228\184\128\228\184\170\228\184\141\229\156\168\230\152\188\229\164\156\229\136\151\232\161\168\228\184\173\231\154\132\231\137\169\228\187\182\239\188\129\239\188\129\239\188\129" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.GetCurrentLevelTagVec L4_2 = A0_2 L5_2 = 1 L3_2 = L3_2(L4_2, L5_2) L3_2 = L3_2[1] L4_2 = ScriptLib L4_2 = L4_2.GetLevelTagNameById L5_2 = A0_2 L6_2 = L3_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 == "2_4_Day" then L5_2 = ScriptLib L5_2 = L5_2.SetGroupGadgetStateByConfigId L6_2 = A0_2 L7_2 = 0 L8_2 = 241001 L9_2 = 202 L5_2(L6_2, L7_2, L8_2, L9_2) end if L4_2 == "2_4_Night" then L5_2 = ScriptLib L5_2 = L5_2.SetGroupGadgetStateByConfigId L6_2 = A0_2 L7_2 = 0 L8_2 = 241001 L9_2 = 302 L5_2(L6_2, L7_2, L8_2, L9_2) end L5_2 = 0 return L5_2 end action_EVENT_GROUP_LOAD_241002 = L1_1 L1_1 = require L2_1 = "V2_4/EnvState" L1_1(L2_1) L1_1 = require L2_1 = "V2_4/EnvStateControl" L1_1(L2_1)