local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 111101230 L1_1 = {} L2_1 = 230001 L3_1 = 230003 L1_1[1] = L2_1 L1_1[2] = L3_1 L2_1 = {} L3_1 = 230001 L4_1 = 230003 L5_1 = 230004 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L3_1 = {} monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 230001 L4_1.gadget_id = 70360303 L5_1 = {} L5_1.x = 2514.494 L5_1.y = 342.186 L5_1.z = -1730.811 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 3.304 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 230003 L5_1.gadget_id = 70360302 L6_1 = {} L6_1.x = 2534.36 L6_1.y = 349.312 L6_1.z = -1741.111 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 230004 L6_1.gadget_id = 70360301 L7_1 = {} L7_1.x = 2531.51 L7_1.y = 372.652 L7_1.z = -1728.693 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1230002 L4_1.name = "GROUP_LOAD_230002" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_230002" L3_1[1] = L4_1 triggers = L3_1 L3_1 = {} variables = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 230001 L7_1 = 230003 L8_1 = 230004 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_230002" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L3_1[1] = L4_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = false L3_2 = 1 L4_2 = L2_1 L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = L2_1[L6_2] if 230001 == L7_2 then L2_2 = true end end if not L2_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "EnvState: \233\148\153\232\175\175\231\154\132\228\188\160\229\133\165\228\186\134\228\184\128\228\184\170\228\184\141\229\156\168\230\152\188\229\164\156\229\136\151\232\161\168\228\184\173\231\154\132\231\137\169\228\187\182\239\188\129\239\188\129\239\188\129" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.GetCurrentLevelTagVec L4_2 = A0_2 L5_2 = 1 L3_2 = L3_2(L4_2, L5_2) L3_2 = L3_2[1] L4_2 = ScriptLib L4_2 = L4_2.GetLevelTagNameById L5_2 = A0_2 L6_2 = L3_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 == "2_4_Day" then L5_2 = ScriptLib L5_2 = L5_2.SetGroupGadgetStateByConfigId L6_2 = A0_2 L7_2 = 0 L8_2 = 230001 L9_2 = 202 L5_2(L6_2, L7_2, L8_2, L9_2) end if L4_2 == "2_4_Night" then L5_2 = ScriptLib L5_2 = L5_2.SetGroupGadgetStateByConfigId L6_2 = A0_2 L7_2 = 0 L8_2 = 230001 L9_2 = 302 L5_2(L6_2, L7_2, L8_2, L9_2) end L5_2 = false L6_2 = 1 L7_2 = L2_1 L7_2 = #L7_2 L8_2 = 1 for L9_2 = L6_2, L7_2, L8_2 do L10_2 = L2_1[L9_2] if 230003 == L10_2 then L5_2 = true end end if not L5_2 then L6_2 = ScriptLib L6_2 = L6_2.PrintContextLog L7_2 = A0_2 L8_2 = "EnvState: \233\148\153\232\175\175\231\154\132\228\188\160\229\133\165\228\186\134\228\184\128\228\184\170\228\184\141\229\156\168\230\152\188\229\164\156\229\136\151\232\161\168\228\184\173\231\154\132\231\137\169\228\187\182\239\188\129\239\188\129\239\188\129" L6_2(L7_2, L8_2) L6_2 = -1 return L6_2 end L6_2 = ScriptLib L6_2 = L6_2.GetCurrentLevelTagVec L7_2 = A0_2 L8_2 = 1 L6_2 = L6_2(L7_2, L8_2) L6_2 = L6_2[1] L7_2 = ScriptLib L7_2 = L7_2.GetLevelTagNameById L8_2 = A0_2 L9_2 = L6_2 L7_2 = L7_2(L8_2, L9_2) if L7_2 == "2_4_Day" then L8_2 = ScriptLib L8_2 = L8_2.SetGroupGadgetStateByConfigId L9_2 = A0_2 L10_2 = 0 L11_2 = 230003 L12_2 = 202 L8_2(L9_2, L10_2, L11_2, L12_2) end if L7_2 == "2_4_Night" then L8_2 = ScriptLib L8_2 = L8_2.SetGroupGadgetStateByConfigId L9_2 = A0_2 L10_2 = 0 L11_2 = 230003 L12_2 = 302 L8_2(L9_2, L10_2, L11_2, L12_2) end L8_2 = 0 return L8_2 end action_EVENT_GROUP_LOAD_230002 = L3_1 L3_1 = require L4_1 = "V2_4/EnvStateControl" L3_1(L4_1) L3_1 = require L4_1 = "V2_4/EnvState" L3_1(L4_1)