local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 111101190 L1_1 = {} L1_1.loop_mode = 0 L1_1.group_ID = 111101190 L1_1.gadget_1 = 190001 L1_1.gadget_2 = 190002 L1_1.gadget_3 = 190003 L1_1.gadget_4 = 190004 L1_1.gadget_5 = 0 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 190001 L3_1.gadget_id = 70330075 L4_1 = {} L4_1.x = 2737.754 L4_1.y = 249.302 L4_1.z = -1256.69 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 355.016 L4_1.y = 204.011 L4_1.z = 355.837 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L2_1[190001] = L3_1 L3_1 = {} L3_1.config_id = 190002 L3_1.gadget_id = 70330075 L4_1 = {} L4_1.x = 2740.57 L4_1.y = 249.715 L4_1.z = -1259.593 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 357.876 L4_1.y = 33.139 L4_1.z = 11.287 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L2_1[190002] = L3_1 L3_1 = {} L3_1.config_id = 190003 L3_1.gadget_id = 70330075 L4_1 = {} L4_1.x = 2742.809 L4_1.y = 250.504 L4_1.z = -1262.003 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 5.89 L4_1.y = 30.391 L4_1.z = 7.535 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L2_1[190003] = L3_1 L3_1 = {} L3_1.config_id = 190004 L3_1.gadget_id = 70330075 L4_1 = {} L4_1.x = 2745.528 L4_1.y = 250.935 L4_1.z = -1263.167 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.334 L4_1.y = 209.75 L4_1.z = 354.025 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action03 L3_1.state = L4_1 L2_1[190004] = L3_1 L3_1 = {} L3_1.config_id = 190006 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = 2744.233 L4_1.y = 250.056 L4_1.z = -1257.706 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L3_1.isOneoff = true L3_1.persistent = true L2_1[190006] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1190007 L3_1.name = "VARIABLE_CHANGE_190007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_190007" L3_1.action = "" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 190001 L6_1 = 190002 L7_1 = 190003 L8_1 = 190004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 190006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_190007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightResonanceStone" L2_1(L3_1)