local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 111101176 L1_1 = {} L1_1.loop_mode = 0 L1_1.group_ID = 111101176 L1_1.gadget_1 = 176001 L1_1.gadget_2 = 176002 L1_1.gadget_3 = 176003 L1_1.gadget_4 = 176004 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 176001 L3_1.gadget_id = 70950055 L4_1 = {} L4_1.x = 2475.635 L4_1.y = 292.949 L4_1.z = -1538.556 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 356.927 L4_1.y = 204.258 L4_1.z = 349.965 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L2_1[176001] = L3_1 L3_1 = {} L3_1.config_id = 176002 L3_1.gadget_id = 70950055 L4_1 = {} L4_1.x = 2474.401 L4_1.y = 292.341 L4_1.z = -1534.313 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 352.082 L4_1.y = 143.566 L4_1.z = 355.077 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L2_1[176002] = L3_1 L3_1 = {} L3_1.config_id = 176003 L3_1.gadget_id = 70950055 L4_1 = {} L4_1.x = 2471.921 L4_1.y = 291.645 L4_1.z = -1531.559 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 348.562 L4_1.y = 106.896 L4_1.z = 2.036 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L2_1[176003] = L3_1 L3_1 = {} L3_1.config_id = 176004 L3_1.gadget_id = 70950055 L4_1 = {} L4_1.x = 2468.16 L4_1.y = 291.073 L4_1.z = -1531.25 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 352.607 L4_1.y = 59.743 L4_1.z = 10.256 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L2_1[176004] = L3_1 L3_1 = {} L3_1.config_id = 176006 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = 2470.703 L4_1.y = 292.063 L4_1.z = -1537.281 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 4.746 L4_1.y = 0.411 L4_1.z = 9.9 L3_1.rot = L4_1 L3_1.level = 6 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L3_1.isOneoff = true L3_1.persistent = true L2_1[176006] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1176007 L3_1.name = "VARIABLE_CHANGE_176007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_176007" L3_1.action = "" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 176001 L6_1 = 176002 L7_1 = 176003 L8_1 = 176004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 176006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_176007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightResonanceStone" L2_1(L3_1)