local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 111101135 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 135001 L2_1.gadget_id = 70900380 L3_1 = {} L3_1.x = 2760.521 L3_1.y = 267.185 L3_1.z = -1365.811 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 135002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 15.5 L3_1 = {} L3_1.x = 2760.521 L3_1.y = 267.185 L3_1.z = -1365.811 L2_1.pos = L3_1 L3_1 = {} L4_1 = "Fly_Electric_Core_Play" L3_1[1] = L4_1 L2_1.ability_group_list = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 135001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 135002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1