local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 111101120 L1_1 = {} L1_1.groupID = 111101120 L1_1.shooter = 120001 L2_1 = {} L3_1 = 120001 L4_1 = 120002 L5_1 = 120003 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.repeater = L2_1 L1_1.target = 120004 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 120001 L3_1.gadget_id = 70290114 L4_1 = {} L4_1.x = 2227.206 L4_1.y = 235.42 L4_1.z = -1306.098 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.is_use_point_array = true L4_1 = {} L4_1.config_id = 120002 L4_1.gadget_id = 70290115 L5_1 = {} L5_1.x = 2227.206 L5_1.y = 236.059 L5_1.z = -1299.988 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.is_use_point_array = true L5_1 = {} L5_1.config_id = 120003 L5_1.gadget_id = 70290115 L6_1 = {} L6_1.x = 2237.178 L6_1.y = 236.077 L6_1.z = -1299.988 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.is_use_point_array = true L6_1 = {} L6_1.config_id = 120004 L6_1.gadget_id = 70220043 L7_1 = {} L7_1.x = 2241.376 L7_1.y = 245.35 L7_1.z = -1299.988 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 120005 L7_1.gadget_id = 70220013 L8_1 = {} L8_1.x = 2231.648 L8_1.y = 235.313 L8_1.z = -1308.81 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 120001 L6_1 = 120002 L7_1 = 120003 L8_1 = 120004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 120005 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/EnergyAmplifier" L2_1(L3_1)