local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 111101041 L1_1 = {} L1_1.max_gear = 3 L1_1.timer = 10 L1_1.group_id = 111101041 L1_1.gadget_1 = 41001 L1_1.gadget_2 = 41002 L1_1.gadget_3 = 41003 L1_1.gadget_chest = 41004 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 41001 L3_1.gadget_id = 70900007 L4_1 = {} L4_1.x = 2291.919 L4_1.y = 248.08 L4_1.z = -1469.484 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 330.8 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.persistent = true L4_1 = {} L4_1.config_id = 41002 L4_1.gadget_id = 70900009 L5_1 = {} L5_1.x = 2281.906 L5_1.y = 247.773 L5_1.z = -1454.88 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 329.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.persistent = true L5_1 = {} L5_1.config_id = 41003 L5_1.gadget_id = 70900009 L6_1 = {} L6_1.x = 2288.016 L6_1.y = 247.388 L6_1.z = -1453.103 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 59.1 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.persistent = true L6_1 = {} L6_1.config_id = 41004 L6_1.gadget_id = 70211111 L7_1 = {} L7_1.x = 2291.057 L7_1.y = 247.904 L7_1.z = -1467.666 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 330.5 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 6 L6_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L6_1.showcutscene = true L6_1.isOneoff = true L6_1.persistent = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1041006 L3_1.name = "GADGET_STATE_CHANGE_41006" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_41006" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_41006" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1041007 L4_1.name = "TIMER_EVENT_41007" L5_1 = EventType L5_1 = L5_1.EVENT_TIMER_EVENT L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_TIMER_EVENT_41007" L4_1.action = "action_EVENT_TIMER_EVENT_41007" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1041008 L5_1.name = "VARIABLE_CHANGE_41008" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_41008" L5_1.action = "action_EVENT_VARIABLE_CHANGE_41008" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "active_count" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 41001 L6_1 = 41002 L7_1 = 41003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_41006" L6_1 = "TIMER_EVENT_41007" L7_1 = "VARIABLE_CHANGE_41008" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L1_1.gadget_1 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_2 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_3 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_4 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_41006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L2_2 = L2_2(L3_2, L4_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = A1_2.param2 L5_2 = L5_2(L6_2) L6_2 = L1_1.timer L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = -1 return L2_2 end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_41006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_1 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_2 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_3 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_4 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_TIMER_EVENT_41007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = tonumber L5_2 = A1_2.source_name L4_2 = L4_2(L5_2) L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_41007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if L2_2 == -1 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 4 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param1 L3_2 = L1_1.max_gear if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_41008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_1 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_2 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_3 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_4 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_chest L4_2.config_id = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_41008 = L2_1