local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 111101034 L1_1 = {} L1_1.maxPathNode = 6 L1_1.pointarray_route = 110100026 L1_1.gadget_bubble = 34002 L1_1.group_id = 111101034 L1_1.gadget_reward = 34001 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = ScriptLib L1_2 = L1_2.PrintLog L2_2 = "platform to move" L1_2(A0_2, L2_2) L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "currentPathNode" L1_2 = L1_2(L2_2, L3_2) L1_2 = L1_2 + 1 L2_2 = L1_1.maxPathNode if L1_2 > L2_2 then L1_2 = L1_1.maxPathNode end L2_2 = ScriptLib L2_2 = L2_2.SetPlatformPointArray L3_2 = A0_2 L4_2 = L1_1.gadget_bubble L5_2 = L1_1.pointarray_route L6_2 = {} L7_2 = L1_2 L6_2[1] = L7_2 L7_2 = {} L7_2.route_type = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "platform to move : start platform" L2_2(A0_2, L3_2) L2_2 = 0 return L2_2 end MovePlatform = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 34001 L3_1.gadget_id = 70210101 L4_1 = {} L4_1.x = 2752.856 L4_1.y = 194.6 L4_1.z = -1902.653 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 235.625 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.chest_drop_id = 1000100 L3_1.drop_count = 1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.config_id = 34002 L4_1.gadget_id = 70950081 L5_1 = {} L5_1.x = 2700.452 L5_1.y = 194.6 L5_1.z = -1809.702 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 235.625 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.route_id = 110100055 L4_1.start_route = false L4_1.is_use_point_array = true L2_1[1] = L3_1 L2_1[2] = L4_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 34007 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = 2700.452 L4_1.y = 194.6 L4_1.z = -1809.702 L3_1.pos = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1034003 L3_1.name = "PLATFORM_REACH_POINT_34003" L4_1 = EventType L4_1 = L4_1.EVENT_PLATFORM_REACH_POINT L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_34003" L3_1.action = "action_EVENT_PLATFORM_REACH_POINT_34003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1034006 L4_1.name = "AVATAR_NEAR_PLATFORM_34006" L5_1 = EventType L5_1 = L5_1.EVENT_AVATAR_NEAR_PLATFORM L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_34006" L4_1.action = "action_EVENT_AVATAR_NEAR_PLATFORM_34006" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1034007 L5_1.name = "ENTER_REGION_34007" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_34007" L5_1.action = "action_EVENT_ENTER_REGION_34007" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "currentPathNode" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 2 L4_1.name = "isReachGoal" L4_1.value = 0 L4_1.no_refresh = false L2_1[1] = L3_1 L2_1[2] = L4_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 34002 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 34007 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "PLATFORM_REACH_POINT_34003" L6_1 = "AVATAR_NEAR_PLATFORM_34006" L7_1 = "ENTER_REGION_34007" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 34001 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L1_1.gadget_bubble L3_2 = A1_2.param1 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_PLATFORM_REACH_POINT_34003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "currentPathNode" L5_2 = A1_2.param3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.StopPlatform L3_2 = A0_2 L4_2 = L1_1.gadget_bubble L2_2(L3_2, L4_2) L2_2 = A1_2.param3 L3_2 = L1_1.maxPathNode if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isReachGoal" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_bubble L5_2 = GadgetState L5_2 = L5_2.Default L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_PLATFORM_REACH_POINT_34003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L1_1.gadget_bubble L3_2 = A1_2.param1 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_AVATAR_NEAR_PLATFORM_34006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isReachGoal" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_bubble L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_bubble L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_reward L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.GoToGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) else L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_bubble L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) L2_2 = MovePlatform L3_2 = A0_2 L2_2(L3_2) end L2_2 = 0 return L2_2 end action_EVENT_AVATAR_NEAR_PLATFORM_34006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 34007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_34007 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_34007 = L2_1