local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L1_1 = {} L1_1.x = -2048.0 L1_1.z = -3072.0 L0_1.begin_pos = L1_1 L1_1 = {} L1_1.x = 5120.0 L1_1.z = 5120.0 L0_1.size = L1_1 L1_1 = {} L1_1.x = 2563.0 L1_1.y = 366.0 L1_1.z = -1331.0 L0_1.born_pos = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = 0.0 L0_1.born_rot = L1_1 L0_1.die_y = 0 L1_1 = {} L1_1.x = -2048.0 L1_1.z = -3072.0 L0_1.vision_anchor = L1_1 scene_config = L0_1 L0_1 = {} L1_1 = 1101 L2_1 = 1102 L3_1 = 1103 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 blocks = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L2_1.x = 2048.0 L2_1.z = -2048.0 L1_1.min = L2_1 L2_1 = {} L2_1.x = 3072.0 L2_1.z = -1024.0 L1_1.max = L2_1 L2_1 = {} L3_1 = {} L3_1.x = 1024.0 L3_1.z = -2048.0 L2_1.min = L3_1 L3_1 = {} L3_1.x = 2048.0 L3_1.z = -1024.0 L2_1.max = L3_1 L3_1 = {} L4_1 = {} L4_1.x = 2048.0 L4_1.z = -3072.0 L3_1.min = L4_1 L4_1 = {} L4_1.x = 3072.0 L4_1.z = -2048.0 L3_1.max = L4_1 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 block_rects = L0_1 L0_1 = {} L1_1 = "dummy_points" L0_1[1] = L1_1 dummy_points = L0_1 L0_1 = {} L1_1 = "routes" L0_1[1] = L1_1 routes_config = L0_1