local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 993 L0_1.ActorAlias = "993" L1_1 = {} L1_1.q99301 = 99301 L1_1.q99302 = 99302 L1_1.q99303 = 99303 L1_1.q99304 = 99304 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.alias = "SneakAI1" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10061 L1_1.dataIndex = 1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard01" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard01" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI1Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI2" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10062 L1_1.dataIndex = 2 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard02" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard02" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI2Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI3" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10063 L1_1.dataIndex = 3 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard03" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard03" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI3Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI4" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10064 L1_1.dataIndex = 4 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard0401" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard0401" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard0401" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard04" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1023 L8_1 = "Guard0402" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1023 L9_1 = "Guard04" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard0401" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard04" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1023 L8_1 = "Guard0402" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1023 L9_1 = "Guard04" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI4Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI5" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10065 L1_1.dataIndex = 5 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard05" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard05" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard05" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard05" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI5Data = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4150602 L2_1.audioEvtName = "" L2_1.duration = 2 L1_1[1] = L2_1 L0_1.AwareReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4150603 L2_1.audioEvtName = "" L2_1.duration = 1 L1_1[1] = L2_1 L0_1.DiscoverReminder = L1_1 L0_1.SneakAINum = 10 L1_1 = {} L1_1.alias = "SneakAI6" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10066 L1_1.dataIndex = 6 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard06" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard06" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard06" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0601" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard06" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0601" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI6Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI7" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10067 L1_1.dataIndex = 7 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard07" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard07" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard07" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard07" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI7Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI8" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10068 L1_1.dataIndex = 8 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard08" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard08" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard08" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard08" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI8Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI9" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10069 L1_1.dataIndex = 9 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard09" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard09" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard09" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0901" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1023 L8_1 = "Guard0902" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1023 L9_1 = "Guard0901" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard09" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1023 L7_1 = "Guard0901" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1023 L8_1 = "Guard0902" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1023 L9_1 = "Guard0901" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI9Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI10" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10070 L1_1.dataIndex = 10 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard10" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1023 L5_1 = "Guard10" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard10" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1023 L6_1 = "Guard10" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI10Data = L1_1 return L0_1