local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 72144 L0_1.ActorAlias = "72144" L1_1 = {} L1_1.q7214401 = 7214401 L1_1.q7214410 = 7214410 L1_1.q7214411 = 7214411 L1_1.q7214413 = 7214413 L1_1.q7214403 = 7214403 L1_1.q7214404 = 7214404 L1_1.q7214405 = 7214405 L1_1.q7214406 = 7214406 L1_1.q7214407 = 7214407 L1_1.q7214408 = 7214408 L1_1.q7214412 = 7214412 L1_1.q7214414 = 7214414 L1_1.q7214409 = 7214409 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 20082 L2_1.alias = "NPC20082" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.NPC20082Data = L2_1 L2_1 = {} L2_1.id = 20260 L2_1.alias = "Npc20260" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20260Data = L2_1 L2_1 = {} L2_1.id = 308801 L2_1.alias = "Npc308801" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc308801Data = L2_1 L2_1 = {} L2_1.id = 3088 L2_1.alias = "Npc3088" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3088Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q7214403Trigger" L2_1.script = "Actor/Gadget/Q7214403Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72144ASCamp" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q7214403Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1