local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 72125 L0_1.ActorAlias = "72125" L1_1 = {} L1_1.q7212504 = 7212504 L1_1.q7212501 = 7212501 L1_1.q7212502 = 7212502 L1_1.q7212505 = 7212505 L1_1.q7212503 = 7212503 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3165 L2_1.alias = "Npc3165" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3165Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q72125Trigger" L2_1.script = "Actor/Gadget/Q72125Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "WQ_72125_Kaoru" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q72125Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1