local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 72113 L0_1.ActorAlias = "72113" L1_1 = {} L1_1.q7211301 = 7211301 L1_1.q7211302 = 7211302 L1_1.q7211303 = 7211303 L1_1.q7211304 = 7211304 L1_1.q7211305 = 7211305 L1_1.q7211306 = 7211306 L1_1.q7211315 = 7211315 L1_1.q7211307 = 7211307 L1_1.q7211312 = 7211312 L1_1.q7211308 = 7211308 L1_1.q7211314 = 7211314 L1_1.q7211319 = 7211319 L1_1.q7211309 = 7211309 L1_1.q7211313 = 7211313 L1_1.q7211316 = 7211316 L1_1.q7211318 = 7211318 L1_1.q7211310 = 7211310 L1_1.q7211317 = 7211317 L1_1.q7211311 = 7211311 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.paimonData = L2_1 L2_1 = {} L2_1.id = 20317 L2_1.alias = "Npc20317" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20317Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q72113Trigger" L2_1.script = "Actor/Gadget/Q72113Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72103_0" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q72113Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q72113Trigger1" L2_1.script = "Actor/Gadget/Q72113Trigger1" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72113_BrokenBridge_Player" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q72113Trigger1_ = L2_1 L2_1 = {} L2_1.alias = "Q72113Trigger2" L2_1.script = "Actor/Gadget/Q72113Trigger2" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72113_Cage_Player" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q72113Trigger2_ = L2_1 L0_1.Datas = L1_1 return L0_1