local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.MainID = 484 L0_1.ActorAlias = "484" L1_1 = {} L1_1.q48401 = 48401 L1_1.q48402 = 48402 L1_1.q48403 = 48403 L1_1.q48404 = 48404 L1_1.q48405 = 48405 L1_1.q48406 = 48406 L1_1.q48407 = 48407 L1_1.q48408 = 48408 L1_1.q48409 = 48409 L1_1.q48410 = 48410 L1_1.q48411 = 48411 L1_1.q48412 = 48412 L1_1.q48413 = 48413 L1_1.q48414 = 48414 L1_1.q48415 = 48415 L1_1.q48416 = 48416 L1_1.q48417 = 48417 L1_1.q48418 = 48418 L1_1.q48419 = 48419 L1_1.q48420 = 48420 L1_1.q48421 = 48421 L1_1.q48422 = 48422 L1_1.q48423 = 48423 L1_1.q48424 = 48424 L1_1.q48425 = 48425 L1_1.q48426 = 48426 L1_1.q48427 = 48427 L1_1.q48428 = 48428 L1_1.q48429 = 48429 L1_1.q48430 = 48430 L1_1.q48431 = 48431 L1_1.q48432 = 48432 L1_1.q48433 = 48433 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Ambor = "Ambor" L1_1.AmborScript = "Actor/Quest/Q301/Ambor301" L1_1.AmborID = 1002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q484Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q484Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48403Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48403Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48405Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48405Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48407Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48407Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48415Mon3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48415Mon3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48422Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48422Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48431Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos7 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48431Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir7 = L2_1 L0_1.AmborData = L1_1 L1_1 = {} L1_1.Civil = "Npc1256" L1_1.CivilScript = "Actor/Quest/Q484/Civil" L1_1.CivilID = 1256 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48413" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48413" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.WitnessData = L1_1 L1_1 = {} L1_1.Civil = "Civil01" L1_1.CivilScript = "Actor/Quest/Q484/Civil" L1_1.CivilID = 1257 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48423Civil01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48423Civil01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.Civil01Data = L1_1 L1_1 = {} L1_1.Civil = "Civil02" L1_1.CivilScript = "Actor/Quest/Q484/Civil" L1_1.CivilID = 1258 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48423Civil02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48423Civil02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.Civil02Data = L1_1 L1_1 = {} L1_1.Civil = "Civil03" L1_1.CivilScript = "Actor/Quest/Q484/Civil" L1_1.CivilID = 1259 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48423Civil03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48423Civil03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.Civil03Data = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4840411 L2_1.audioEvtName = "" L2_1.duration = 5 L3_1 = {} L3_1.dialogID = 4840412 L3_1.audioEvtName = "" L3_1.duration = 5.5 L4_1 = {} L4_1.dialogID = 4840413 L4_1.audioEvtName = "" L4_1.duration = 3.5 L5_1 = {} L5_1.dialogID = 4840414 L5_1.audioEvtName = "" L5_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.Clue1Narrator = L1_1 L1_1 = {} L1_1.narratorId = 48404 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.Clue1NarratorWithId = L1_1 L1_1 = {} L2_1 = {} L3_1 = 4840411 L4_1 = 4840412 L5_1 = 4840413 L6_1 = 4840414 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.dialogList = L2_1 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.Clue1NarratorWithList = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4840801 L2_1.audioEvtName = "" L2_1.duration = 2.5 L3_1 = {} L3_1.dialogID = 4840802 L3_1.audioEvtName = "" L3_1.duration = 2.5 L4_1 = {} L4_1.dialogID = 4840803 L4_1.audioEvtName = "" L4_1.duration = 4.5 L5_1 = {} L5_1.dialogID = 4840804 L5_1.audioEvtName = "" L5_1.duration = 2.3 L6_1 = {} L6_1.dialogID = 4840805 L6_1.audioEvtName = "" L6_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L0_1.Clue2Narrator = L1_1 L1_1 = {} L1_1.narratorId = 48408 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.Clue2NarratorWithId = L1_1 L1_1 = {} L2_1 = {} L3_1 = 4840801 L4_1 = 4840802 L5_1 = 4840803 L6_1 = 4840804 L7_1 = 4840805 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.dialogList = L2_1 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.Clue2NarratorWithList = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4840611 L2_1.audioEvtName = "" L2_1.duration = 4.3 L3_1 = {} L3_1.dialogID = 4840612 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 4840613 L4_1.audioEvtName = "" L4_1.duration = 5.5 L5_1 = {} L5_1.dialogID = 4840614 L5_1.audioEvtName = "" L5_1.duration = 4.5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.Clue3Narrator = L1_1 L1_1 = {} L1_1.narratorId = 48406 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.Clue3NarratorWithId = L1_1 L1_1 = {} L2_1 = {} L3_1 = 4840611 L4_1 = 4840612 L5_1 = 4840613 L6_1 = 4840614 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.dialogList = L2_1 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.Clue3NarratorWithList = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4841601 L2_1.audioEvtName = "" L2_1.duration = 4.5 L3_1 = {} L3_1.dialogID = 4841602 L3_1.audioEvtName = "" L3_1.duration = 4.3 L4_1 = {} L4_1.dialogID = 4841603 L4_1.audioEvtName = "" L4_1.duration = 4.3 L5_1 = {} L5_1.dialogID = 4841604 L5_1.audioEvtName = "" L5_1.duration = 4.4 L6_1 = {} L6_1.dialogID = 4841605 L6_1.audioEvtName = "" L6_1.duration = 4.5 L7_1 = {} L7_1.dialogID = 4841606 L7_1.audioEvtName = "" L7_1.duration = 4.5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L0_1.AmbushNarrator = L1_1 L1_1 = {} L1_1.narratorId = 48416 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.AmbushNarratorWithId = L1_1 L1_1 = {} L2_1 = {} L3_1 = 4841601 L4_1 = 4841602 L5_1 = 4841603 L6_1 = 4841604 L7_1 = 4841605 L8_1 = 4841606 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.dialogList = L2_1 L1_1.pauseLen = 10 L1_1.resumeLen = 5 L1_1.tag = "StoryCut" L0_1.AmbushNarratorWithList = L1_1 return L0_1