local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.MainID = 482 L0_1.ActorAlias = "482" L1_1 = {} L1_1.q48201 = 48201 L1_1.q48202 = 48202 L1_1.q48203 = 48203 L1_1.q48209 = 48209 L1_1.q48209 = 48207 L1_1.q48204 = 48204 L1_1.q48208 = 48208 L1_1.q48205 = 48205 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Ambor = "Ambor" L1_1.AmborScript = "Actor/Quest/Q301/Ambor301" L1_1.AmborID = 1002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48202Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q48202Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.AmborData = L1_1 L1_1 = {} L1_1.Wind1 = "Wind1" L1_1.Wind2 = "Wind2" L1_1.Wind3 = "Wind3" L1_1.Wind4 = "Wind4" L1_1.Wind5 = "Wind5" L1_1.Wind6 = "Wind6" L1_1.Wind7 = "Wind7" L1_1.Wind8 = "Wind8" L1_1.Wind9 = "Wind9" L1_1.WindID = 70710005 L1_1.Wind02ID = 70710005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical101" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical102" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical103" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical104" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos4 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical105" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos5 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical106" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos6 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical107" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos7 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical108" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos8 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindVertical109" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos9 = L2_1 L0_1.InitRisingWind = L1_1 L1_1 = {} L1_1.WindCushion = "WindCushion" L1_1.WindCushion2 = "WindCushion" L1_1.WindCushion3 = "WindCushion" L1_1.WindCushionID = 70300058 L1_1.WindCushionID2 = 70300067 L1_1.WindCushionID3 = 70300068 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos3 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir3 = L2_1 L0_1.WindCushionData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "Acc01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1015 L7_1 = "Acc01" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc02" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1015 L9_1 = "Acc01" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1015 L7_1 = "Acc01" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc02" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1015 L9_1 = "Acc01" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1015 L7_1 = "Acc01" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc02" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1015 L9_1 = "Acc01" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L5_1 = L5_1 - L6_1 L5_1 = L5_1 / 3 L4_1 = L4_1 + L5_1 L3_1.z = L4_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc01" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1015 L9_1 = "Acc02" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1015 L10_1 = "Acc01" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.x L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.x = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc01" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1015 L9_1 = "Acc02" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1015 L10_1 = "Acc01" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.y L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.y = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc01" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1015 L9_1 = "Acc02" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1015 L10_1 = "Acc01" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.z L6_1 = L6_1 - L7_1 L6_1 = L6_1 / 3 L6_1 = L6_1 * 2 L5_1 = L5_1 + L6_1 L4_1.z = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1015 L8_1 = "Acc02" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.Flyline1 = L1_1 L1_1 = {} L1_1.Wind1 = "Wind1" L1_1.Wind2 = "Wind2" L1_1.WindID = 70710005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindUp01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindUp02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L0_1.WindData = L1_1 return L0_1