local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 468 L0_1.ActorAlias = "468" L1_1 = {} L1_1.q46801 = 46801 L1_1.q46803 = 46803 L1_1.q46802 = 46802 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Lynn = "Lynn" L1_1.LynnScript = "Actor/Npc/Config/CfgMengdeInsomniaStand" L1_1.LynnID = 1479 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q468Lynn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q468Lynn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.LynnData = L1_1 L1_1 = {} L1_1.Guard = "Guard" L1_1.GuardScript = "Actor/Quest/Q376/Soldier" L1_1.GuardID = 1217 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q468Lynn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q468Lynn1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 4680001 L3_1.audioEvtName = "" L3_1.duration = 4 L2_1[1] = L3_1 L1_1.Story1 = L2_1 L0_1.NarratorData = L1_1 return L0_1