local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 428 L0_1.ActorAlias = "428" L1_1 = {} L1_1.q42801 = 42801 L1_1.q42802 = 42802 L1_1.q42803 = 42803 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Wind1 = "Wind1" L1_1.Wind2 = "Wind2" L1_1.Wind3 = "Wind3" L1_1.Wind4 = "Wind4" L1_1.Wind5 = "Wind5" L1_1.Wind6 = "Wind6" L1_1.Wind7 = "Wind7" L1_1.Wind8 = "Wind8" L1_1.WindID = 40200020 L0_1.WindData = L1_1 L1_1 = {} L1_1.Ambor = "Ambor" L1_1.AmborScript = "Actor/Quest/Q301/Ambor301" L1_1.AmborID = 1002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Ambor_FlyBegin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Ambor_FlyBegin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Knight_Roof_Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Knight_Roof_Ambor" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L0_1.AmborData = L1_1 return L0_1