local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 425 L0_1.ActorAlias = "425" L1_1 = {} L1_1.q42501 = 42501 L1_1.q42502 = 42502 L1_1.q42503 = 42503 L1_1.q42504 = 42504 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Wendy = "Wendy" L1_1.WendyScript = "Actor/Quest/Q301/Wendy301" L1_1.WendyID = 1160 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "QuestNpc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "QuestNpc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.WendyData = L1_1 L1_1 = {} L1_1.WindCushion = "WindCushion" L1_1.WindCushionID = 70300058 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindCushion01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.WindCushionData = L1_1 L1_1 = {} L1_1.WindFlow = "WindFlow" L1_1.WindFlowID = 40200002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindBed02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1015 L5_1 = "WindBed02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.WindFlowData = L1_1 return L0_1