local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41124 L0_1.ActorAlias = "41124" L1_1 = {} L1_1.q4112401 = 4112401 L1_1.q4112402 = 4112402 L1_1.q4112403 = 4112403 L1_1.q4112404 = 4112404 L1_1.q4112405 = 4112405 L1_1.q4112498 = 4112498 L1_1.q4112499 = 4112499 L1_1.q4112406 = 4112406 L1_1.q4112497 = 4112497 L1_1.q4112496 = 4112496 L1_1.q4112407 = 4112407 L1_1.q4112408 = 4112408 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1525 L2_1.alias = "Npc1525" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1525Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q41124Trigger" L2_1.script = "Actor/Gadget/Q41124Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41124_BestBattle_InitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q41124Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1