local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 40032 L0_1.ActorAlias = "40032" L1_1 = {} L1_1.q4003204 = 4003204 L1_1.q4003201 = 4003201 L1_1.q4003202 = 4003202 L1_1.q4003205 = 4003205 L1_1.q4003206 = 4003206 L1_1.q4003207 = 4003207 L1_1.q4003203 = 4003203 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3042 L2_1.alias = "Npc3042" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3042Data = L2_1 L2_1 = {} L2_1.id = 3041 L2_1.alias = "Npc3041" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3041Data = L2_1 L0_1.Npcs = L1_1 return L0_1