local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.MainID = 375 L0_1.ActorAlias = "375" L0_1.FailureNum = 0 L1_1 = {} L1_1.q37501 = 37501 L1_1.q37502 = 37502 L1_1.q37503 = 37503 L1_1.q37504 = 37504 L1_1.q37505 = 37505 L1_1.q37506 = 37506 L1_1.q37507 = 37507 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Q375" L1_1.resPath = "ART/Cutscene/Cs_MDAQ48_Runaway01_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.keepCamera = true L1_1.syncLoad = true L1_1.fadeOutDuration = 1.5 L0_1.Runaway01Cfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Q375" L1_1.resPath = "ART/Cutscene/Cs_MDAQ48_Runaway02_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.keepCamera = false L1_1.syncLoad = true L1_1.fadeInDuration = 0.0 L1_1.fadeOutDuration = 1.5 L0_1.Runaway02Cfg = L1_1 L1_1 = {} L1_1.Wendy = "Wendy" L1_1.WendyScript = "Actor/Quest/Q301/Wendy301" L1_1.WendyID = 1001 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1008 L5_1 = "Q374WendyTemp" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1008 L5_1 = "Q374PaimonTemp" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.WendyData = L1_1 L1_1 = {} L1_1.Guard = "Guard" L1_1.GuardScript = "Actor/Quest/Q375/Guard" L1_1.GuardID = 1164 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1008 L5_1 = "Q374Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1008 L5_1 = "Q374Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1008 L5_1 = "Q375Player" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.transPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1008 L5_1 = "Q375Player" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.transDir = L2_1 L0_1.GuardData = L1_1 L0_1.KeyID = 100115 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1005 L4_1 = "Harp" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1005 L4_1 = "Harp" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.KeyDir = L1_1 L0_1.TreasureID = 100031 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "Treasure1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "Treasure2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "Treasure3" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "Treasure4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "Treasure5" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1005 L10_1 = "Treasure6" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L0_1.TreasurePos = L1_1 L0_1.MatchTime = 35 L0_1.gotKey = false L1_1 = {} L2_1 = {} L2_1.dialogID = 4150602 L2_1.audioEvtName = "" L2_1.duration = 2 L1_1[1] = L2_1 L0_1.AwareReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4150603 L2_1.audioEvtName = "" L2_1.duration = 1 L1_1[1] = L2_1 L0_1.DiscoverReminder = L1_1 L0_1.SneakAINum = 14 L1_1 = {} L1_1.alias = "SneakAI1" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1131 L1_1.dataIndex = 1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI1Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI1Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI1Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI2" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1132 L1_1.dataIndex = 2 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI2Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI2Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI2Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI2Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI2Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI3" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1133 L1_1.dataIndex = 3 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI3Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI3Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI3Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI3Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI3Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI3Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI3Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI4" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1134 L1_1.dataIndex = 4 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI4Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI4Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI4Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI4Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI4Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI4Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI4Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI4Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI4Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI4Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI4Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI5" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1135 L1_1.dataIndex = 5 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI5Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI5Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI5Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI5Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI5Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI5Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI5Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI5Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI5Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI5Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI5Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI6" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1136 L1_1.dataIndex = 6 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI6Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI6Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI6Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI6Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI6Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI6Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI6Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI6Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI6Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI6Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI6Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI7" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1137 L1_1.dataIndex = 7 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI7Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI7Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI7Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI7Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI7Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI7Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI7Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI7Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI7Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI7Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI7Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI8" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1138 L1_1.dataIndex = 8 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI8Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI8Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI8Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI8Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI8Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI8Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI8Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI8Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1005 L8_1 = "AI8Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1005 L9_1 = "AI8Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI8Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI9" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1139 L1_1.dataIndex = 9 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI9Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI9Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI9Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI9Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI9Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI9Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI9Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI10" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1140 L1_1.dataIndex = 10 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI10Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI10Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI10Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI10Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI10Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI10Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI10Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI11" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1141 L1_1.dataIndex = 11 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI11Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI11Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI11Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI11Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI11Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI11Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI11Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI12" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1142 L1_1.dataIndex = 12 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI12Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI12Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI12Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI12Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI12Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI12Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI12Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI13" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1143 L1_1.dataIndex = 13 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI13Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI13Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI13Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI13Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI13Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1005 L7_1 = "AI13Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI13Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI14" L1_1.metaPath = "Actor/Npc/SneakAI" L1_1.configID = 1144 L1_1.dataIndex = 14 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI14Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1005 L5_1 = "AI14Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI14Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1005 L6_1 = "AI14Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI14Data = L1_1 return L0_1